#Megajam
A few months ago, I made an endless detective game for the Epic Megajam. The player would have to guess the killer from the stats of his victims before he finishes his kill list. A lot of changes are planned for hopefully a full release at some point. #screenshotsaturday #UE5
December 6, 2025 at 11:50 AM
Saw him at BR Cohn (Doobie Bros manager) Winery amphitheater in Napa Valley in the mid-90s. Line-up was Sy Klopps Blues Band (Sy was former Santana manager Herbie Herbert, my former bandmate Squid Vicious on bass, Neil Schon guitar), Mayall, Robben Ford, Steve Miller. Then they all had a megajam.
November 29, 2025 at 8:37 PM
Since the last post I've:
- Worked on a Epic Megajam Project
- Made a bunch of great dev friends
- Consolidated all my old projects into a singular idea
- Started writing the game design doc
- And started nailing down the visual style I want

V exciting.
#gamedev #indiedev #ue5 #techart #vfx
November 18, 2025 at 4:59 PM
I've just published a full breakdown of my Crash Bandicoot-like entry to this years #Megajam, Crashowary!

Be sure to check it out over on Youtube: www.youtube.com/watch?v=LfPt...

#UE5 #UnrealEngine #GameDev #Retro #TechArt
November 15, 2025 at 11:33 PM
Voici le système FMOD que j'ai fait pour l'Epic Game Megajam! 🎮

#IndieGameDev #indiegamedeveloper #gamedev

Explications en Thread
👇
November 10, 2025 at 4:31 PM
Check out this short gameplay trailer for our submission to the Epic #MegaJam - Clockwork: Of Flames and Brass

www.youtube.com/watch?v=n7Nf...

#indie #gamedev #gamejam
Clockwork: Of Flames and Brass Gameplay Trailer
YouTube video by Cosmic Echo Games
www.youtube.com
November 9, 2025 at 6:57 PM
Megajam entry devlog is up: Mega Dungeon 64 | DevLog #gamedev #indiegame #madewithunreal
youtu.be/VEfXt0xFtDU
Mega Dungeon 64 | DevLog
YouTube video by Steamburger Studios
youtu.be
November 2, 2025 at 8:16 PM
"I Will Find HIM" or maybe you will find him. You can find and try my newest 'point and click'- adventure game here jk5000.itch.io/i-will-find-....

#EpicGames #Unreal #Megajam #dkgame #windows #PointAndClick #Free #Indiegames #humor #funny
October 28, 2025 at 7:33 PM
Got through yet another Epic Megajam! Couldn't have done it without @ambershee.bsky.social, Josie, John, and Sean!
partlyatomic.itch.io/thegameatthe...
October 26, 2025 at 11:49 AM
I'm back! I missed you! It's been one hell of a week away from stream competing in the Epic Megajam - but now it's time to check out some awesome new indie games, and then we'll play some of the jam entries too!

Grab a cuppa, get cosy, come check out these games with me?
www.twitch.tv/ambershee
October 26, 2025 at 10:07 AM
Another year, another Epic Megajam completed - it's tough to put a game together in just a week, but I'm pleased with the weird little thing our team managed to scrape together.

You can give it a play and leave comments here!
partlyatomic.itch.io/thegameatthe...
The Game at the End of the Universe by Partly Atomic, ambershee, Josie
We have to hit the jackpot to save everybody...
partlyatomic.itch.io
October 26, 2025 at 3:16 AM
👋 I submitted my first jam game to the #megajam last night. Here’s Rerun City, a surreal rhythm game.

mini-game-dev.itch.io/rerun-city

#unrealengine5 #indiedev #indiegame #gamedev
Rerun City by Mini Game Dev
A surreal rhythm game repairing VHS tapes for rental stores.
mini-game-dev.itch.io
October 26, 2025 at 12:33 AM
New jam game! Out of Earth is a tower defense game with resource gathering on a small planet.

I and HienaDev (hienadev.itch.io) made it for 2025 Epic MegaJam. It is my first strategy game and we did overscope a bit, but I am happy with it!

Download for Windows here: terzalo.itch.io/out-of-earth
Out of Earth by Dito Seregin, HienaDev
Build temples to the gods to survive an invasion from outer space. Made for 2025 Epic MegaJam.
terzalo.itch.io
October 25, 2025 at 6:32 PM
i made this musical score-chaser for the unreal game jam. it’s basically a procedural musical instrument that you can speedrun. give it a shot and let me know your time🥂

tapesclub.itch.io/revolve

#gameaudio #megajam #ue5 #metasounds
youtu.be/yJvNVkHOoEk
REVOLVE gameplay sample
YouTube video by tapes club
youtu.be
October 25, 2025 at 5:22 PM
itch.io/jam/2025-epi...
I made a small tribute to Vampire Survivors at #MEGAJAM. The theme was HERE WE GO AGAIN, so I used assets from my first game at MEGA JAM — The Fridge Is Red lol
It turned out pretty funny
October 25, 2025 at 2:47 PM
For #screenshotsaturday, here is my #megajam sumission called "Mira's Murder Mysteries". It's an endless detective game where the player has to figure out the killer before he finishes his kill list. Find the game here: lepus-nix.itch.io/mira
October 25, 2025 at 5:16 AM
So its currently like 5AM and Im super tired but I managed to get this submitted on time for the #MegaJam A short retro survival horror roguelike game. volteripal.itch.io/project-x
Project X by Volteripal
Available for Windows
volteripal.itch.io
October 25, 2025 at 4:04 AM
Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
October 25, 2025 at 2:03 AM
Day 8 #Megajam progress,
It's a game! , looking forward to putting some finishing polish & some optimization on it in the morning before making it live!
#UE5 #UnrealEngine #GameDev #IndieDev #Houdini #Crashowary
October 24, 2025 at 12:43 PM
I tried working with physics for the first time. This is my new #UEFN project I created in 7 days.

Avoid heavy objects
Try double jumps

#megajam #gamedev

www.fortnite.com/@latunda/991...
October 24, 2025 at 6:30 AM
Day 7 #Megajam Progress
Starting to polish areas up now, was unhappy with the detail on tops of the cliff pieces so I've jazzed them up a bit!
Working on some traps too!
#UE5 #UnrealEngine #GameDev #Houdini
October 23, 2025 at 9:56 AM
Doing character art and animation is probably the most fun you can have in a game jam.
#GameDev #Megajam #UnrealEngine
October 22, 2025 at 4:12 PM
Day 6 #Megajam progress
Lots of material work for the storm transition
More layout of the sidescrolling section
Rain Niagara system
Lots of Camera fixes (not quite there yet)
Overall shaping up well, aiming to do some cinematics tomorrow evening.
#UE5 #UnrealEngine #GameDev #IndieDev #Houdini
October 22, 2025 at 9:55 AM
Day 5 #Megajam progress
Spent most of todays time on building some cliff pieces, starting to properly implement the sidescrolling transition, started laying out the middle section of the level, a storm is rolling in when you reach here.
#Houdini #UE5 #UnrealEngine #GameDev #IndieDev
October 21, 2025 at 12:08 PM