#GPU-based
The base CPU/GPU is a generation up from the Quest 3. (The Quest 3's Snapdragon XR2 is based on the 8 Gen 2, while the Frame is a normal 8 Gen 3.)
But I don't know what VR enhancement chips the Frame might have to replace the XR2's helpers. Quest 3 might edge it out because of that.
November 12, 2025 at 11:20 PM
Fresh look at "Steam Machine" specs vs. PlayStation, updated with official data! 🚀
It's a CPU-first powerhouse with a surprising GPU.
vs. Base PS5:
CPU: Steam Machine's Zen 4 is generations ahead, a huge win!
GPU: Base PS5 (10.28 TFLOPS) is ~17% stronger than […]

[Original post on threads.com]
November 12, 2025 at 7:36 PM
I might get all 3 next year. The living room gaming PC is getting old as hell- it is based on a 14 year old CPU, a 10 year old GPU, and struggles with BG3 at 4k. Steam Machine would be a great direct upgrade.
Not too interested in the mini-PC and new Steam controller but only because I've got a beefy desktop and a reasonably powerful laptop, but as far as an 'entry level' PC goes, it doesn't look half bad.

But the fact that the VR headset is a wearable Steam Deck AND built for wireless-to-desktop? Rad.
November 12, 2025 at 6:24 PM
So based on the leaks. The VR headset is a standalone (can be plugged in) headset. Assuming it will play existing SteamVR games.

The Steam Machine will have hardware similar to the PS5, with a GPU similar to the 7060xt.
Steam Frame, Steam Controller, Steam Machine announcement is expected soon, here's a first look!
November 12, 2025 at 6:13 PM
Potential applications for CPU-based renderers include test runners, server-side rendering, or environments without dedicated GPU support. This broadens their utility beyond traditional graphics-heavy scenarios. #GraphicsApps 4/6
November 11, 2025 at 8:00 PM
[2025-11-11] 📚 Updates in #LM&MA

(1) <a href="https://researchtrend.ai/papers/2509.16328" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">The Role of High-Performance GPU Resources in Large Language Model Based Radiology Imaging Diagnosis
(2) The Role of High-Performance GPU Resources in Large Language Model Based Radiology Imaging Diagnosis

🔍 More at researchtrend.ai/communities/LM&MA
November 11, 2025 at 4:02 AM
Thanks! Much appreciated context. I need to research different types of chips - I wasn't aware of a difference between GPU- and non-GPU-based chips.
November 10, 2025 at 12:18 PM
Most likely uses will be for simulation, military, research, and finance, potentially because they're all GPU-based chips; you could farm this out to the games industry for cloud compute too.

But is that enough to sustain them? No.
November 10, 2025 at 12:01 PM
Ah, I guess that makes sense... Apple have probably built it with NPUs in mind, not CPU/GPU-based neural accelerators... Maybe they'll find some way to use all of them in future releases?
November 9, 2025 at 6:38 PM
That’s why Duolingo doesn’t work, it’s only CPU based learning. It’s why I love audiobooks by Michel Thomas for learning languages: he’s always prioritizing shifting workloads to your GPU
November 9, 2025 at 6:34 AM
This will include revising what operates on the Windows BOINC side, which will continue to serve Einstein@Home via the GPU, while donated CPU cores (except for the part of a core that E@H needs for its GPU based projects) will now tend more toward the concurrently running Linux based project.
November 8, 2025 at 8:54 PM
End all debates.

This massive GPU database lets you compare every parameter you can think of.

Make data-driven decisions for your next upgrade, not based on gut feeling.

iris.findtruman.io/web/vsGPU?sh...
GPU 参数工具 - 高度可定制化GPU规格库
一个为DIY爱好者打造的高度可定制化GPU参数规格库。支持自定义列显示、高级筛选和多型号对比,提供全面的数据分析体验。
iris.findtruman.io
November 8, 2025 at 9:47 AM
End all debates.

This massive GPU database lets you compare every parameter you can think of.

Make data-driven decisions for your next upgrade, not based on gut feeling.

iris.findtruman.io/web/vsGPU?sh...
GPU 参数工具 - 高度可定制化GPU规格库
一个为DIY爱好者打造的高度可定制化GPU参数规格库。支持自定义列显示、高级筛选和多型号对比,提供全面的数据分析体验。
iris.findtruman.io
November 8, 2025 at 9:34 AM
スマホ向けゲームのグラフィックスを改善する「Tile Based Rendering」での新テクニックとは? ArmのGPUアーキテクトが語る
https://www.4gamer.net/games/137/G013737/20250404036/
スマホ向けゲームのグラフィックスを改善する「Tile Based Rendering」での新テクニックとは? ArmのGPUアーキテクトが語る
GDC 2025でArmは,GPUアーキテクトのPhillip Garcia氏による講演を行った。この講演は,PCやゲーム機のGPUと比べて非力なスマートフォン向けGPUの消費電力を減らしながら描画…
www.4gamer.net
November 7, 2025 at 10:31 PM
Here with Asbjørn @mytino.bsky.social at their booth at Spillexpo. They are developing a very interesting game called “Fractala Sandbox”, based on particle physics. As far as I remember, it’s done in their own engine in C++, based on SDL, and the physics run on the GPU. Impressive!
November 7, 2025 at 8:44 PM
I think it depends, I know Palantir's deployments of data analytics and such are actually really GPU light. Certainly GPU-based data center processing is going to be useful in the future but I don't think the feverish dream balance of the tech c-suite is necessarily accurate.
November 7, 2025 at 5:49 PM
My theory is that OpenAI's inference costs are much higher than expected. Every new GPU is marketed for inference, Stargate Abilene is full of inference-focused Blackwell GPUs, and OpenAI's latest releases have all been very, very inference intensive.
www.wheresyoured.at/where-is-ope...
November 7, 2025 at 5:35 PM
the entire premise that data center buildout is not going to be useful if LLMs become less of a dominant market force is also premised on the idea that GPU-based workloads aren't going to be the future of computing, which essentially is an argument that detailed simulations are bunk, which is WILD
November 7, 2025 at 4:45 PM
Zheng Li, Weiyan Wang, Ruiyuan Li, Chao Chen, Xianlei Long, Linjiang Zheng, Quanqing Xu, Chuanhui Yang: GPU-Based Floating-point Adaptive Lossless Compression https://arxiv.org/abs/2511.04140 https://arxiv.org/pdf/2511.04140 https://arxiv.org/html/2511.04140
November 7, 2025 at 6:30 AM
A Parallel Region-Adaptive Differential Privacy Framework for Image Pixelization

Ming Liu

http://arxiv.org/abs/2511.04261
November 7, 2025 at 4:53 AM
Gpu-based Compressible Combustion Solver Addresses Disparate Space and Time Scales for High-Speed Flows

Read more:
https://quantumzeitgeist.com/gpu-speed-based-compressible-combustion-solver-addresses-disparate-space-time/
Gpu-based Compressible Combustion Solver Addresses Disparate Space And Time Scales For High-Speed Flows
Researchers have developed a new computational solver that significantly accelerates simulations of fast, chemically reactive flows, such as explosions and jet engines, by optimising how data is stored and processed across multiple graphics processing units.
quantumzeitgeist.com
November 7, 2025 at 12:20 AM
Many years ago I threw together a simple command-line tool, SDFGen, to compute an approximate, grid-based signed distance field from triangle meshes, wrapping some code my PhD supervisor had originally written.
I was contacted today by someone who heavily rewrote it for GPU support, and cleaned […]
Original post on mastodon.acm.org
mastodon.acm.org
November 6, 2025 at 7:36 PM
Build your perfect PC without the hassle! 💻 This AI helper recommends optimal CPU/GPU builds based on your budget and needs. It compares specs and links to detailed databases, making DIY PC building easy for everyone.
iris.findtruman.io/web/ai-hardw...
November 6, 2025 at 1:45 AM
Free cash flow soared to $1.9B, a 21% margin.

Growth was broad-based. Data Center hit a record $4.3B, up 22% YoY, powered by MI350 GPU demand and the rapid adoption of EPYC Turin processors. Client and Gaming surged 46% and 181%, respectively, as Ryzen 9000 and semi-custom chips drove momentum.
November 5, 2025 at 11:32 AM
Hridey Chetri, Deepak Samuel, Saurabh Sandilya, Takashi Yamanaka, Tsutomu Mibe, Taikan Suehara: GPU-based track-finding for the J-PARC muon g-2/EDM experiment https://arxiv.org/abs/2511.02742 https://arxiv.org/pdf/2511.02742 https://arxiv.org/html/2511.02742
November 5, 2025 at 6:44 AM