秋落本家 ~ Autumn Fall Productions
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yazawaakios.bsky.social
秋落本家 ~ Autumn Fall Productions
@yazawaakios.bsky.social
「バイバイもう永遠に会えないね…」

Managed by Yazawa Akio/Mr.Lin | preferably they/them | 中文 & Eng. | Amateur artist/translator, board game enthusiast and bun enjoyer | Mostly original artwork (and board game stuff for now)

Tags: #OC #OCsky
! NSFW DNI !
Reposted by 秋落本家 ~ Autumn Fall Productions
Saw a comment that said the Marx is secretly a hero. Because if Kirby said I wish the moon and sun stop fighting, nova’s answer would be to blow up popstar.
November 21, 2025 at 1:44 PM
Reposted by 秋落本家 ~ Autumn Fall Productions
November 21, 2025 at 2:15 PM
Reposted by 秋落本家 ~ Autumn Fall Productions
I know not what possessed me to make this.
November 21, 2025 at 7:46 AM
Reposted by 秋落本家 ~ Autumn Fall Productions
月1通院あるおかきより不機嫌そうに見えるまめきち
November 21, 2025 at 11:25 AM
I'm kinda a strategic head (albeit my brain processing power couldn't handle anything TOO complex) so I'd usually prefer a game that has its way of keeping me on edge or getting me to think for a bit on every move, so my opinions here should probably be taken with a grain of salt lol
November 21, 2025 at 11:12 AM
…because it got sidetracked by resource management and luck of a pull.
Luck factors in game is FINE, some people LIKE that, but to what extent should it be utilized and at what point does it feel like a detriment or even worse exploitative is a thing to be measured in details.
November 21, 2025 at 11:09 AM
…then there are games that sought to lump itself into a roguelike format and inherited the problem coming from not rounding the format up properly. Some games tried to go with that and basically killed the initial nuances and stakes of core gameplay…
November 21, 2025 at 11:09 AM
And in regards to the “gambling” aspect or luck factor in game…this is a more detailed discussion that involves the game structure and what it sought out to do. There are definitely games that builds on “watching numbers going up” and that only…
November 21, 2025 at 11:09 AM
In a way I kinda appreciate that some devs strayed away from such format and went “oh, you don’t really need to full collect every item in game or something” just so it doesn’t come off as grindy—don’t want to make your game feel like a second job.
November 21, 2025 at 11:03 AM
…even though by this point the game’s size makes this pursuit come off as an absolute time vacuum, and the game itself also didn’t round itself up around that.
November 21, 2025 at 11:03 AM
Isaac as one of the earlier pioneers in the format really ran into the issue created by its format in the long run—the game creeps on scales of contents WAY too much and follows the “everything has to turn in reward” logic…
November 21, 2025 at 11:03 AM
In regards to roguelike stuff and especially indie roguelikes tho…I feel like there are a good amount of games that turned to their successors (tBoI and Balatro and so on), seeking to achieve about the same vibe but failed to realize that those formats can come off as insufferable.
November 21, 2025 at 11:03 AM