Harry
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woodworth-dev.bsky.social
Harry
@woodworth-dev.bsky.social
Mobile Engineer & Indie Game Dev | He/Him | NYC | Solo Coder Man @Basiliskka.com
Here are mine! Super hard to choose so I picked the first 4 I could think of
November 23, 2024 at 11:59 PM
Navigating a (mostly empty for now) cabin in the woods 🌲🌙

Can you figure out how to get the keys to the garage and get your car started before the killer breaks in??

#IndieDev #SoloDev #Godot
November 22, 2024 at 9:58 PM
Almost done with my little #horror #puzzle game! Here's a preview of the starting screen, you might be seeing it a bunch as you try to escape the cabin before the killer arrives...

#IndieDev #GameDev #Godot
November 20, 2024 at 9:56 PM
Ronan likes when you purchase his bagels!

A quick peek at a very early UI for a store in my #romance #deckbuilder game. I did not create the pixel art assets, they are from free #itch.io packs, which will be credited in the game as prototype help

#Godot #GameDev #Bagels
October 26, 2024 at 4:32 PM
Here’s what it looks like without the raycast, lots of spots skipped! #optimization
October 25, 2024 at 11:23 PM
Plant those shrooms! I used a raycast every frame between the last mouse position and the current to make sure no spots were missed when the mouse is moved very fast across the screen with mouse 1 held

#Godot #GameDev #IndieDev #SoloDev #Nightspore
October 25, 2024 at 11:17 PM
Fixing Control node layout bugs in #Godot makes me feel like this, anyone have any tops or wisdom 🥹
October 25, 2024 at 10:21 PM
October 25, 2024 at 9:53 PM
And here are the animations:
October 25, 2024 at 8:29 PM
An early version of a player spritesheet my brother made for our game-in-progress infinite platformer Skylands, it’s been fantastic to work with!

#PixelArt #GameDev #IndieDev
October 25, 2024 at 8:27 PM
October 25, 2024 at 8:13 PM
And heres a look at my 3rd 3D model ever, a little virus with a creepy face called a Sorrowhead. It took me forever to make and I am incredibly proud of it
October 25, 2024 at 6:50 PM
Here’s the hardest feature I’ve ever worked on (I’m really inexperienced with 3D): A gravitational full-control fps controller for my project Depthcharge including dashing, sinking, jet packing, running on the surface, and strafing

#Godot #GameDev
October 25, 2024 at 6:43 PM
Gotta fill my empty feed, so here’s a clip of a Boomshroom from my twitch-farmer Nightspore #Godot #IndieDev
October 25, 2024 at 4:25 PM