Wilderwhim
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wilderwhim.bsky.social
Wilderwhim
@wilderwhim.bsky.social
A digital creator obsessed with doom and survival horror dungeons.
Reposted by Wilderwhim
love them so much
November 14, 2025 at 11:48 PM
3) looks like bsky ate the other parts of this post. TL;DR: I find these kinds of requirements to be very unrealistic for indie creators trying to create projects that themselves ARE the participation. Seems like people just decide arbitrarily when it's okay based on the person's amount of success
November 14, 2025 at 8:07 PM
3). That's not even counting how much effort goes into creating actual ttrpg content to be released to the community (a lot of which was free at that!) I just frankly find it unrealistic to expect folks to be able to spend a lot of time engaging with the same 7 thoroughly explored topics alongside
November 14, 2025 at 8:07 PM
2). Maybe I just take my own theory and criticism too seriously? I did try to participate in community discussions as much as I could, but most of what I consider to be my engagement with the game community at large is through my writing. I want that to be polished and thoroughly thought through.
November 14, 2025 at 8:02 PM
1) I think where I get hung up is in regards to what gets considered advertising and what gets considered to be participation. I stopped completely engaging with pretty much all table top communities on subreddit because of this blurred line.
November 14, 2025 at 8:00 PM
It's my wife's "forever game" so I always try to shout it out. From what I understand, the entire premise of the original game was "Damn it would take a band of psychopaths to actually do this TTRPG dungeon crawl nonsense. What would managing the mental states of these people be like?"
November 12, 2025 at 11:29 PM
This makes characters miss or injure themselves at the worst possible moment. To actually reach the end of a run and beat the difficulty level's final boss, it almost feels mandatory that most of your party have positive relationships with each other to deal with the game's often crushing difficulty
November 12, 2025 at 11:24 PM
Positive or negative relationships to develop, and over the course of a full roguelite run these relationships can improve or worsen. Positive relationships will trigger extra attacks or one character defending another, negative relationships will accelerate stress accumulation-
November 12, 2025 at 11:23 PM
Sometimes a rowdy tavern ballad lifts everyone's spirits, but the occultist has the severe trait so he won't join in. Sometimes a cask of whiskey will end in a fight between characters. Before you set off from the tavern to go back into the overland travel in dungeon crawling there is a chance for-
November 12, 2025 at 11:22 PM
In between dungeon crawling and overland travel, the four character party stops at taverns. You manage what the characters eat and what they equip, but you also manage their stress relief activities. There is a percentage chance for these activities to be positive and negative
November 12, 2025 at 11:20 PM
Darkest Dungeon 2's focus of inter-party relationships is dope and mandatory to actually beating the game. If you manage the relationships poorly, you'll get characters literally spite insulting each other to death mid boss fight. Do it well and you get an unstoppable polycule. Just like real life!
November 12, 2025 at 10:53 PM
youtu.be/AGGpBXd7ToA?...

See if you like this
Emerson, Lake & Palmer - Tarkus (Official Audio)
YouTube video by Emerson, Lake and Palmer
youtu.be
November 10, 2025 at 4:45 PM
Have you tried Tarkus?
November 10, 2025 at 1:43 PM