Wiktor Kaziród
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wiktorkazirod.bsky.social
Wiktor Kaziród
@wiktorkazirod.bsky.social
Game Designer @ Orbital Knight
Trophy Hunter @ https://psnprofiles.com/monkeyDwiktor
Hobbyst @ Raspberry Seed Games
You can achieve that using MeshInstance3D with a QuadMesh.
Apply a Shader Material to the Quad Mesh, and write a simple shader which applies a texture to the Quad Mesh. I'm not sure if that will work with your project, but here's a simple demo I've set up - hope that helps 🤞
#godot
November 26, 2024 at 11:27 AM
Thanks to a huuuge help from my friend Dawid G, I've actually managed to implement a plugin which changes the way the dictionary property behaves in the inspector allowing me to layout levels in a quick and easy way🎉
Check out the attached video!
#godot #indiedev #gamedesign
November 22, 2024 at 2:19 PM