Wiktor Kaziród
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wiktorkazirod.bsky.social
Wiktor Kaziród
@wiktorkazirod.bsky.social
Game Designer @ Orbital Knight
Trophy Hunter @ https://psnprofiles.com/monkeyDwiktor
Hobbyst @ Raspberry Seed Games
This game is amazing, good job!
I love the little touches like the juicy animation of appearing cards <3
September 3, 2025 at 10:18 PM
www.amazon.pl/Godot-Game-D... also this book made me realize im ready to try on making a complete project on my own
Amazon.pl
www.amazon.pl
July 12, 2025 at 6:21 PM
youtu.be/nAh_Kx5Zh5Q?... thats the best ive found when it comes to teaching the overall code structure, most common patterns and basically what to do after you have familiarized yourself with basic coding
The ultimate introduction to Godot 4
YouTube video by Clear Code
youtu.be
July 12, 2025 at 6:19 PM
You could try setting up AnimatedTexture instead of a static one for the shader, then within the Animation Player, manipulate the frame param of the shader. It should work very similarly to how you animate a Sprite2D using Animation Player. I'm not sure about Animation Trees though...
November 26, 2024 at 1:04 PM
Although I understand that this approach cuts off all of the other benefits of Sprite3D node 🙃
I guess that if what you need is basic animated sprite, you could adjust the shader to support that.
November 26, 2024 at 11:37 AM
You can achieve that using MeshInstance3D with a QuadMesh.
Apply a Shader Material to the Quad Mesh, and write a simple shader which applies a texture to the Quad Mesh. I'm not sure if that will work with your project, but here's a simple demo I've set up - hope that helps 🤞
#godot
November 26, 2024 at 11:27 AM
Oh my mistake with the link, Chris Bradfield did an updated book for Godot 4, just Google for it. For some reason my Google only finds an ebook to buy on a polish store, but i have a physical copy of the book and its great!
Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition
Immerse yourself in the world of Godot 4.0 as you craft five projects that highlight the engine's exceptional 3D capabilities. This book will help you build your foundational skills, guiding you step-...
helion.pl
November 23, 2024 at 8:18 AM
Also these 2 websites bsky.app/profile/wikt...
Can't believe i've never stumbled upon this website until now gdscript.com - with that address it should be a lot easier to find it while googling for #godot related stuff. It ain't much but it covers the more interesting of basic stuff.
It will definitely get a proper bookmark spot in my tab!
November 22, 2024 at 11:48 PM
It's not, but I can share the source files - DM me if you're interested.
November 22, 2024 at 3:47 PM
Thanks to a huuuge help from my friend Dawid G, I've actually managed to implement a plugin which changes the way the dictionary property behaves in the inspector allowing me to layout levels in a quick and easy way🎉
Check out the attached video!
#godot #indiedev #gamedesign
November 22, 2024 at 2:20 PM
The next step will be to make it a list of dictionaries from which the level will pick a random layout, wish me luck 🤞
November 22, 2024 at 2:19 PM
I've just checked and the layout feature in godot doesn't actually do the same thing as it's counterpart in Unity. Unity saves the whole setup (position on the screen(s), resolution of the windows and opened docks as well as their ratios) - godot only saves docks and their ratios 😅
November 20, 2024 at 9:35 AM
Yeah... Can you play these dlc's or a big gaas update without a copy of the base game tho? 😎
November 19, 2024 at 9:51 AM
I think so, yes. Keep in mind that what makes the overall experience are not just controls. On mobile you have to look for compromises. Try to find a set of actions available for the player, types of level design and camera scripts that would deliver the game's premise in the simplest way possible.
November 18, 2024 at 10:27 PM
for what you want to achieve. But we would have to take a deeper look on what kind of experience you're trying to achieve so that it becomes clear what to keep/ change/ remove. I'd certainly look for a solution where swiping left/ right is always the same action but adjusts accordingly to situation.
November 18, 2024 at 10:22 PM
Sure, why not, ping me when you've got something playable, i'll try to report some valuable feedback 😀
As for you problem... I don't think I will be able to help more via posts here as we have a pretty high level conversation. Surely there is a solution for intuitive and fun controls...
November 18, 2024 at 10:22 PM