Wiktor Kaziród
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wiktorkazirod.bsky.social
Wiktor Kaziród
@wiktorkazirod.bsky.social
Game Designer @ Orbital Knight
Trophy Hunter @ https://psnprofiles.com/monkeyDwiktor
Hobbyst @ Raspberry Seed Games
You can achieve that using MeshInstance3D with a QuadMesh.
Apply a Shader Material to the Quad Mesh, and write a simple shader which applies a texture to the Quad Mesh. I'm not sure if that will work with your project, but here's a simple demo I've set up - hope that helps 🤞
#godot
November 26, 2024 at 11:27 AM
Thanks to a huuuge help from my friend Dawid G, I've actually managed to implement a plugin which changes the way the dictionary property behaves in the inspector allowing me to layout levels in a quick and easy way🎉
Check out the attached video!
#godot #indiedev #gamedesign
November 22, 2024 at 2:19 PM
This weekend I've gotten a new shiny Platinum Trophy in Oceanhorn 2 [PS5] 🎉
While the game is considered an indie for PC and Consoles, it's worth mentioning that it was originally released as a AAA mobile game 🤯 And when we look at it in the mobile category it really is an incredible game, try it!
November 18, 2024 at 2:16 PM
Even #TheWitcher is there! 😆
November 18, 2024 at 12:02 AM
I wonder if it's possible to make the exported 2D Array show up in the inspector as a grid of checkboxes instead of nested lists, and if so - how would you approach implementing it?🤔
Below's my try on visualizing what i want to achieve🙈
#godot #gamedev #indiedev
November 17, 2024 at 12:15 PM
I just froze for a while after opening the project I'm currently working on 😬
The Pareto Principle better be real 🙈🤣
#godot #gamedesign #indiedev #gamedev
November 16, 2024 at 12:32 AM
I've added an object to the scene that does something when clicked, duplicated it a ton, and positioned them manually. Now, clicking one triggers the effect on all copies. I know it’s because I didn’t instantiate them separately but wanted to avoid scripting, so I asked ChatGPT instead... 🤣
#Godot
November 15, 2024 at 8:42 PM