W4 Games
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W4 Games
@w4games.com
Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
@epictellers.bsky.social  , #Gamedevelopers of #StarfinderAfterlight, have a key philosophy: "make the games we wanted to play." Their best advice?" Choosing the right game is 80% of your success." What game are YOU making using #GodotEngine because you truly love it?
November 14, 2025 at 4:02 PM
Is #GodotEngine just for small indie games? "It is not a toy anymore," says Ricard Pillosu, founder of @epictellers.bsky.social. In our new interview, the #StarfinderAfterlight #Gamedeveloper discusses why its productivity is "a beast". Learn more here: https://tinyurl.com/EpicTellersStarfinder
November 12, 2025 at 4:02 PM
"It has been a blast".That’s how @chasingcarrots.bsky.social described using #GodotEngine for their first time publishing #HallsofTorment. They found fundamentals like "input would be simple, working, and versatile" and "scene trees would work very well". Has this been your experience? Comment below
November 10, 2025 at 4:02 PM
What's it like building a multi-platform game like #HallsofTorment as your first commercial #GodotEngine development? We spoke with @chasingcarrots.bsky.social  about their process. 
Read the full interview here: 
https://tinyurl.com/HowtoHallsoftormentInterview
November 7, 2025 at 4:02 PM
Are you building your game with #GodotEngine?🤔Going from zero to porting Hero Publishing on consoles may feel like #gamedev in hard mode. @jackiecodes.bsky.social shares the #Nintendo submission process and the review stage that decides if your game gets approved or needs adjustments.Watch her story
November 4, 2025 at 4:03 PM
Is your game horror-themed? 🎃 Even if your game isn’t scary, it’s a great time to join the seasonal mood and show your game to new players! Does your #Godotengine game have a 'Trick or Treat' special🍬? Show and comment below!👻 #SteamScream #Shocktober #Nintendo #PlayStation
October 31, 2025 at 4:02 PM
Congratulations to our partner @chasingcarrots.bsky.social#HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
October 29, 2025 at 4:03 PM
🚀 The W4 Consoles beta for #NintendoSwitch2 is now live! @jackiecodes.bsky.social breaks down what you need to know to get ready if you are small studios or an indie creator.👉 Watch now: youtu.be/BX2LYaC4fCw
October 28, 2025 at 2:50 PM
Ready to take your #GodotEngine game on consoles? What determines how you should do that?🤔
Watch @stayathomedev.bsky.social video on the options you have to take your game to the next level.
Check it out 👇
October 24, 2025 at 4:14 PM
What are the requirements to port your #GodotEngine games to consoles❓
@stayathomedev.bsky.social  shares his insights about #NintendoSwitch2 and next-gen consoles in his latest video.

👉Check it out https://youtu.be/oIRJP5uXGpc
October 22, 2025 at 1:03 PM
🚀 W4 Consoles beta for #NintendoSwitch2 is here!  Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
October 20, 2025 at 4:02 PM
👉 Are you a licensed #Nintendo #developer working with #GodotEngine? All the details on porting your game to #NintendoSwitch2 are in our latest blogpost: 
https://tinyurl.com/NintendoSwitch2Beta
October 17, 2025 at 4:02 PM
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October 16, 2025 at 2:12 PM
What’s next for #GodotEngine developers? A new beta is loading… Closer than you think. Can you guess what it is? 👀
October 15, 2025 at 4:02 PM
Are you developing an awesome game with #GodotEngine and considering porting it to #Nintendo, #Xbox, or #PlayStation? Did you know that publishing your game on consoles can significantly boost your earnings? Learn how W4 Consoles can expand your publishing strategy: 
https://youtu.be/Bur2e14V7lE
October 13, 2025 at 4:02 PM
⚡Are you planning to update your game to #GodotEngine 4.5? W4 Build allows you to export your project with the new version easily! 👇Check out the changes #GameDeveloper .
October 10, 2025 at 4:03 PM
🚀 #GodotEngine 4.5 is here! W4 Build is fully compatible! Build and ship your projects with the latest version. 
Have you updated your project yet? 👀👉 Sign up for FREE: https://www.w4games.com/w4build
October 8, 2025 at 4:02 PM
Integrating W4 Build with #GitHub or #GitLab is easier than setting up CI scripts ⚡ In 60 seconds see how to connect, configure, and compile your #GodotEngine project automatically 🚀 Drop a comment and tell us how you run your CI 🔧
October 2, 2025 at 4:03 PM
What if putting your game on #Steam was just a few clicks away? 🎮 Watch how W4 Build automates deployment so every build goes live without manual uploads. Wanna try ?📢Sign up for 🆓 and explore plans that scale with your #GodotEngine project.👇http://w4games.com/w4build
September 30, 2025 at 7:17 PM
What if exporting your game using #GodotEngine took less time than making coffee? ☕ In one minute we’ll show you how W4 Build runs your exports automatically and keeps every build release-ready across platforms.
👉 Sign up for FREE: www.w4games.com/w4build
September 25, 2025 at 2:59 PM
What if compiling your #GodotEngine project could be as easy as 1-2-3? ⏱️ Check out how W4 Build automates the process for #Windows, #Linux, #Android, and more, making sure that your game is always ready for release. Leave a comment with the next quick tip you'd like to learn about building!
September 22, 2025 at 4:03 PM
🎮 Are you building your first game for #Steam using #GodotEngine? Setting up your build may be tricky at times, especially if you’re new to Steam deployment. These are the prerequisites you’ll need!
🚀 W4 Build makes it all much simpler.  
👇 Sign up today, it’s free: 
https://www.w4games.com/w4build
September 19, 2025 at 4:04 PM
#Steam may be tricky, especially if you’re preparing your first build on #GodotEngine. Platforms change, requirements update, and a manual upload can quickly become a headache. 😵‍
That’s why Santiago Velez Saffon from our team shared some best practices for using W4 Build in your next project 👇
September 17, 2025 at 4:04 PM
Exporting to multiple platforms slows down #gamedevs with broken builds and missing tools 😵.
W4 Build simplifies releases, automating exports and keeping projects stable. Santiago Vélez shares tips on our blog using #GodotEngine! 👾
Read more👇: 
https://tinyurl.com/howtogetastablebuild
September 12, 2025 at 4:04 PM
More than a thousand builds with W4 Build 🎉 Thanks for trusting us to keep your game up to date. Every build shows how developers are skipping the manual work and shipping faster with #GodotEngine. This milestone belongs to the #gamedev community. We are proud to power it. Here’s to the next build.
September 3, 2025 at 4:03 PM