The Vulkan Working Group
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
🦋 Official account: https://vulkan.org/
The Vulkanised 2026 program has been released!
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing
November 6, 2025 at 5:29 PM
The Vulkanised 2026 program has been released!
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing
LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon - LunarG
KosmicKrisp, LunarG’s Vulkan-to-Metal driver for Apple Silicon, has passed the Vulkan Conformance Test Suite (CTS), a rigorous, Khronos-mandated benchmark of API correctness.
www.lunarg.com
October 31, 2025 at 2:47 PM
LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics.
www.phoronix.com/news/Stride-...
www.phoronix.com/news/Stride-...
Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance
Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support
www.phoronix.com
October 28, 2025 at 7:33 PM
Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics.
www.phoronix.com/news/Stride-...
www.phoronix.com/news/Stride-...
Reposted by The Vulkan Working Group
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.
This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.
Download at: vulkan.gpuinfo.org/download.php
This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.
Download at: vulkan.gpuinfo.org/download.php
Download - Vulkan Hardware Database by Sascha Willems
vulkan.gpuinfo.org
October 26, 2025 at 9:48 AM
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.
This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.
Download at: vulkan.gpuinfo.org/download.php
This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.
Download at: vulkan.gpuinfo.org/download.php
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
Untitled :: Vulkan Documentation Project
docs.vulkan.org
October 15, 2025 at 5:35 PM
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
Reposted by The Vulkan Working Group
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]
[Original post on fosstodon.org]
[Original post on fosstodon.org]
October 14, 2025 at 2:36 PM
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]
[Original post on fosstodon.org]
[Original post on fosstodon.org]
This Sunday is the deadline for submissions to Vulkanised 2026. Submit your title and short abstract today!
Vulkanised 2026 submissions: vulkan.org/events/vulka...
#vulkan #vulkanised #GPU #API
Vulkanised 2026 submissions: vulkan.org/events/vulka...
#vulkan #vulkanised #GPU #API
October 8, 2025 at 2:03 PM
This Sunday is the deadline for submissions to Vulkanised 2026. Submit your title and short abstract today!
Vulkanised 2026 submissions: vulkan.org/events/vulka...
#vulkan #vulkanised #GPU #API
Vulkanised 2026 submissions: vulkan.org/events/vulka...
#vulkan #vulkanised #GPU #API
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions: www.khronos.org/events/xdc-2...
#vulkan #api #KosmicKrisp #XDC #XDC2025
#vulkan #api #KosmicKrisp #XDC #XDC2025
XDC 2025
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
www.khronos.org
September 24, 2025 at 5:04 PM
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions: www.khronos.org/events/xdc-2...
#vulkan #api #KosmicKrisp #XDC #XDC2025
#vulkan #api #KosmicKrisp #XDC #XDC2025
Reposted by The Vulkan Working Group
Curious how NSS can deliver crisp frames at a fraction of the GPU load in Unreal Engine 5.5? 💻
In this Code-Along + Expert Q&A, we’ll set up @vulkan.org ML emulation, enable the NSS plugin, and visualize ML-powered upscaling in real time on Arm emulation layers.
www.arm.com/resources/we...
In this Code-Along + Expert Q&A, we’ll set up @vulkan.org ML emulation, enable the NSS plugin, and visualize ML-powered upscaling in real time on Arm emulation layers.
www.arm.com/resources/we...
September 15, 2025 at 2:36 PM
Curious how NSS can deliver crisp frames at a fraction of the GPU load in Unreal Engine 5.5? 💻
In this Code-Along + Expert Q&A, we’ll set up @vulkan.org ML emulation, enable the NSS plugin, and visualize ML-powered upscaling in real time on Arm emulation layers.
www.arm.com/resources/we...
In this Code-Along + Expert Q&A, we’ll set up @vulkan.org ML emulation, enable the NSS plugin, and visualize ML-powered upscaling in real time on Arm emulation layers.
www.arm.com/resources/we...
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.
www.vulkan.org/events/vulka...
#vulkan #api
www.vulkan.org/events/vulka...
#vulkan #api
September 16, 2025 at 4:40 PM
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.
www.vulkan.org/events/vulka...
#vulkan #api
www.vulkan.org/events/vulka...
#vulkan #api
Reposted by The Vulkan Working Group
When I started work on my @vulkan.org #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and did a write-up with a small retrospective at www.saschawillems.de/blog/2025/08...
Fundamental Vulkan Samples rework
Fundamental Vulkan Samples rework (Sync, command buffers and more) Some history It’s been almost ten years since I started working on my open source C++ Vulkan samples. Never would I have imagined wha...
www.saschawillems.de
August 15, 2025 at 11:36 AM
When I started work on my @vulkan.org #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and did a write-up with a small retrospective at www.saschawillems.de/blog/2025/08...
Reposted by The Vulkan Working Group
Jean-Eudes Marvie updated the vk_gaussian_splatting sample with ray tracing techniques
github.com/nvpro-sample... @vulkan.org
github.com/nvpro-sample... @vulkan.org
GitHub - nvpro-samples/vk_gaussian_splatting: Sample implementing several rendering methods for 3D gaussians using Vulkan API
Sample implementing several rendering methods for 3D gaussians using Vulkan API - nvpro-samples/vk_gaussian_splatting
github.com
August 12, 2025 at 12:00 PM
Jean-Eudes Marvie updated the vk_gaussian_splatting sample with ray tracing techniques
github.com/nvpro-sample... @vulkan.org
github.com/nvpro-sample... @vulkan.org
Reposted by The Vulkan Working Group
Attend the Khronos Networking Reception—Wed, Aug 13, 6‑9 PM! Sponsored by LunarG, Cesium and NVIDIA.
Connect with Khronos members, enjoy demos, and network informally over refreshments.
RSVP for tickets: www.khronos.org/events/siggr...
#networking #SIGGRAPH2025
Connect with Khronos members, enjoy demos, and network informally over refreshments.
RSVP for tickets: www.khronos.org/events/siggr...
#networking #SIGGRAPH2025
August 6, 2025 at 2:57 PM
Attend the Khronos Networking Reception—Wed, Aug 13, 6‑9 PM! Sponsored by LunarG, Cesium and NVIDIA.
Connect with Khronos members, enjoy demos, and network informally over refreshments.
RSVP for tickets: www.khronos.org/events/siggr...
#networking #SIGGRAPH2025
Connect with Khronos members, enjoy demos, and network informally over refreshments.
RSVP for tickets: www.khronos.org/events/siggr...
#networking #SIGGRAPH2025
As we approach SIGGRAPH 2025, a new blog post has been added that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF. Check it out for the latest Vulkan news.
www.khronos.org/blog/vulkan-...
#vulkan #api #graphics
www.khronos.org/blog/vulkan-...
#vulkan #api #graphics
Vulkan: Continuing to Forge Ahead
As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is a...
www.khronos.org
August 5, 2025 at 4:38 PM
As we approach SIGGRAPH 2025, a new blog post has been added that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF. Check it out for the latest Vulkan news.
www.khronos.org/blog/vulkan-...
#vulkan #api #graphics
www.khronos.org/blog/vulkan-...
#vulkan #api #graphics
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community.
www.khronos.org/events/siggr...
#SIGGRAPH2025 #vulkan #api
www.khronos.org/events/siggr...
#SIGGRAPH2025 #vulkan #api
August 4, 2025 at 4:47 PM
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community.
www.khronos.org/events/siggr...
#SIGGRAPH2025 #vulkan #api
www.khronos.org/events/siggr...
#SIGGRAPH2025 #vulkan #api
Reposted by The Vulkan Working Group
let me remind you that we keep track of the
@vulkan.org Video extension developments in
vulkan-video-status.igalia.com
cc: @igalia.com
@vulkan.org Video extension developments in
vulkan-video-status.igalia.com
cc: @igalia.com
July 25, 2025 at 3:29 PM
let me remind you that we keep track of the
@vulkan.org Video extension developments in
vulkan-video-status.igalia.com
cc: @igalia.com
@vulkan.org Video extension developments in
vulkan-video-status.igalia.com
cc: @igalia.com
Vulkan 3D Graphics Rendering Cookbook is out now in paperback! Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless #Vulkan.
www.amazon.com/Vulkan-Graph...
www.amazon.com/Vulkan-Graph...
Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
Amazon.com: Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan: 9781803248110: Kosarevsky, Sergey, Medvedev, Alexey, Latypov, Viktor, Kaplanyan, Anton: Books
www.amazon.com
July 22, 2025 at 4:31 PM
Vulkan 3D Graphics Rendering Cookbook is out now in paperback! Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless #Vulkan.
www.amazon.com/Vulkan-Graph...
www.amazon.com/Vulkan-Graph...
Vulkanised 2026 will be held in San Diego in February. If you would like to speak at this premiere event dedicated to Vulkan developers, now is your chance. The call for submissions is open until October 12.
Learn more: vulkan.org/events/vulka...
#vulkan #Vulkanised
Learn more: vulkan.org/events/vulka...
#vulkan #Vulkanised
Vulkanised 2026 | Vulkan | Cross platform 3D Graphics
Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and h...
vulkan.org
July 16, 2025 at 1:14 PM
Vulkanised 2026 will be held in San Diego in February. If you would like to speak at this premiere event dedicated to Vulkan developers, now is your chance. The call for submissions is open until October 12.
Learn more: vulkan.org/events/vulka...
#vulkan #Vulkanised
Learn more: vulkan.org/events/vulka...
#vulkan #Vulkanised
Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding.
khr.io/1l7
khr.io/1l7
July 9, 2025 at 2:08 PM
Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding.
khr.io/1l7
khr.io/1l7
Reposted by The Vulkan Working Group
This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API.
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
Getting Started with Slang: Reflections API
shader-slang.org
July 7, 2025 at 2:28 PM
This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work.
Learn more: www.vulkan.org/events/vulka...
Learn more: www.vulkan.org/events/vulka...
July 7, 2025 at 4:14 PM
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work.
Learn more: www.vulkan.org/events/vulka...
Learn more: www.vulkan.org/events/vulka...
Reposted by The Vulkan Working Group
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
July 1, 2025 at 1:33 PM
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
Reposted by The Vulkan Working Group
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.
This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution.
Download at: vulkan.gpuinfo.org/download.php
This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution.
Download at: vulkan.gpuinfo.org/download.php
Vulkan on gpuinfo.org
Vulkan hardware capability database.
vulkan.gpuinfo.org
June 27, 2025 at 6:31 PM
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.
This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution.
Download at: vulkan.gpuinfo.org/download.php
This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution.
Download at: vulkan.gpuinfo.org/download.php
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely.
Learn more: khr.io/1ky
#vulkan #synchronization #API
Learn more: khr.io/1ky
#vulkan #synchronization #API
June 26, 2025 at 1:58 PM
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely.
Learn more: khr.io/1ky
#vulkan #synchronization #API
Learn more: khr.io/1ky
#vulkan #synchronization #API
Reposted by The Vulkan Working Group
Playing around with #Vulkan @vulkan.org and JoltPhysics. Integrating Jolt was pretty straight-forward (compared to other physics engines). Both in terms of build setup and code. Nice job @jrouwe.bsky.social :)
www.youtube.com/watch?v=1Yc6...
www.youtube.com/watch?v=1Yc6...
Vulkan and Jolt Physics Engine
YouTube video by Sascha Willems
www.youtube.com
June 21, 2025 at 8:23 PM
Playing around with #Vulkan @vulkan.org and JoltPhysics. Integrating Jolt was pretty straight-forward (compared to other physics engines). Both in terms of build setup and code. Nice job @jrouwe.bsky.social :)
www.youtube.com/watch?v=1Yc6...
www.youtube.com/watch?v=1Yc6...