ROllerozxa
voxelmanip.se
ROllerozxa
@voxelmanip.se
I like touching the computer. University student, Principia maintainer, Luanti contributor, various other FOSS stuff...

21 – 🇸🇪 – 🏳‍🌈

(Also see: https://hachyderm.io/@ROllerozxa)
Then yesterday I worked on getting accelerometer controls working with game controllers such as my DualShock 4 controller. Also mapped the jump and collect abilities to buttons... really do love how easy SDL makes it to support game controllers!

#gamedev
December 17, 2025 at 10:39 PM
So on Sunday I ended up writing a simple terrain editor tool in Python with Pyside6, which saves the drawn polygons to JSON that the game then loads to create polygons in the physics world. Gonna be useful for prototyping.

#gamedev
December 17, 2025 at 10:39 PM
Update on my Hydroventure-like game thing:

Last weekend I implemented some rudimentary Tiled map rendering as an experiment, but concluded that it wouldn't be suitable. I wanted something more polygon-based that would also transform perfectly to static objects in the physics world.

#gamedev
December 17, 2025 at 10:37 PM
Last week I began working on a water simulation thing in C with Box2D and SDL... First I used the SDL renderer to just render some lines and circles to the screen. But after bolting on a nice water metaball shader with OpenGL I decided to just write my own 2D OpenGL renderer (uh, yes!).

#gamedev
December 10, 2025 at 5:38 PM
While Tensy 1.0.1 is mostly a minor patch release, one of the new things it brings is Windows XP support for the 32-bit build... So, if you want to play Tensy on Windows XP, in 2025, you can do that!

(This is mostly thanks to SDL3 still supporting Windows XP to this day.)

#gamedev #gaming #puzzle
November 30, 2025 at 8:12 PM