21 – 🇸🇪 – 🏳🌈
(Also see: https://hachyderm.io/@ROllerozxa)
#gamedev
#gamedev
#gamedev
#gamedev
Last weekend I implemented some rudimentary Tiled map rendering as an experiment, but concluded that it wouldn't be suitable. I wanted something more polygon-based that would also transform perfectly to static objects in the physics world.
#gamedev
Last weekend I implemented some rudimentary Tiled map rendering as an experiment, but concluded that it wouldn't be suitable. I wanted something more polygon-based that would also transform perfectly to static objects in the physics world.
#gamedev
#gamedev
#gamedev
(This is mostly thanks to SDL3 still supporting Windows XP to this day.)
#gamedev #gaming #puzzle