Void Viridian | Puro Dunjon セドゥーラの約束
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voidviridian.bsky.social
Void Viridian | Puro Dunjon セドゥーラの約束
@voidviridian.bsky.social
FR/EN, indie game dev (I guess)
Made the game Puro Dunjon セドゥーラの約束 on https://void-viridian.itch.io/puro-dunjon !
Currently in limbo, work-wise, but will try to release at least a game this year 🤞
Working on games for the playdate handheld console
Pinned
"Puro Dunjon セドゥーラの約束" is finally available on @itch.io !

A small & intense arcade game with occasional story 😀

void-viridian.itch.io/puro-dunjon

Many thanks to @toadzillart.bsky.social, @xdeviruchi.bsky.social, @tallbeard.itch.io..., who made it possible! 😘

#indiedev #gamedev #indiegame #arcade
Porting the sequences of the 1st part to twine grant so much clarity to the branches

I also made the end credits, so it can be done "once and for all" (what a joke): Fun to make

Part 1 is the vertical slice I must complete before going any further

#indiedev #indiegame #gamedev #solodev #playdate
November 23, 2025 at 5:35 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
Making a horror game about being trapped in an endless airport and the only way to escape is to solve the code for the gates.
#indiegames #gamedev #indiedev
November 21, 2025 at 9:24 PM
Back to square 1: Problem is akin to CAP theorem

Data take too long to compute, you want to precompute

Doing so, means having data too big/complex to use (lookup speed), thus competing against initial compute speed

I won't even talk about size

#indiedev #indiegame #gamedev #solodev #playdate
November 21, 2025 at 10:46 PM
After some tests, precomputed data will make some really fat files, the price for every outcomes

785% for the small 9x9 map

2650% for 16x16

I didn't check for 32x32, at 6Mo, it run below 10fps, why bother?

Linking small maps could be fine tho

#indiedev #indiegame #gamedev #solodev #playdate
November 21, 2025 at 7:33 PM
Thinking about all the data that can be precomputed (not on actual hardware) : visibility from each position and angle, from each cell

Maybe bigger map can also be achieved

Still need to write part 2 and adjust bits of part 1

#indiedev #indiegame #gamedev #solodev #playdate
November 21, 2025 at 12:18 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
Which type of gamedev are you?
November 21, 2025 at 7:16 AM
Grid based seems ok, even if there's fps drop to 30 upon moving/update

Next: a cheap line of sight function to further reduce the number of cells to draw and maybe camera frustrum

Still think it's the wrong way of doing it 🫠

Story part 2 is near

#indiedev #indiegame #gamedev #solodev #playdate
November 20, 2025 at 7:53 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
A (horrible) alternate reality, inspired by yesterday.
#Cloudflare #Teletext #TeletextArt #Art
November 19, 2025 at 10:30 AM
Today I talked (again) to the most obtuse person in the world, making me wish I could instead talk to ChatGPT (ngl)

This person would have had a negative score during a Turing test

Anyway, I wish I land a job quickly only to not speak to this job center person ever again

#solodev #brokedev
November 18, 2025 at 11:39 PM
When you write a grid based fps rendering system (ishaar) but it feel more complex than a static raycast one

I may dedicate tomorrow to pure writing, to compensate

#indiedev #indiegame #gamedev #solodev #playdate
November 18, 2025 at 11:34 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
November 18, 2025 at 1:00 AM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
Rebuilding my profile! Hello bsky, I make small games, catering to my weird tastes #gamedev #indie
November 17, 2025 at 5:42 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
𝖇𝖚𝖗𝖆𝖈𝖔 𝖘𝖊𝖒 𝖋𝖎𝖒
#pixelart
November 17, 2025 at 10:49 PM
My eyes are burning, but I did manage to write all of the 1st part

Of course, it's only about what the player will (be able to) do, but still, that obstacle is no more

If I can preserve that energy until the weekend, I may write it all in one go

#indiedev #indiegame #gamedev #solodev #playdate
November 18, 2025 at 12:25 AM
Currently struggling to find the proper representation for a level

Most of the available options are not adequate and the good ones seems out of reach

I need to do more tests

I'll do more writing on the script

At least, getting some things done

#indiedev #indiegame #gamedev #solodev #playdate
November 17, 2025 at 10:31 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
Anyone like trains?

A short moment in the release game like I promised. I am still working on it.

#gamedev #indiegame #indiedev #SummitDriveGame
November 17, 2025 at 1:54 AM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
wishlist is here--> store.steampowered.com/app/3756370/...

I've been having this song in my head FOR WEEKS but not being able to find it, but finally i know which one it is that has been playing over and over in my head!! 🌿🦊

#gamedevelopment #gamedev #indiegame #indiegames #craft #game
November 17, 2025 at 9:03 AM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
November 16, 2025 at 10:59 PM
Thanks for the degree of customisation available in ogmo

I can pass data here and there, and it's a lot easier

To ensure readability, the maps are pretty bare

I added triggers to summon linear dialogue or switch to another map

Next, more writing

#indiedev #indiegame #gamedev #solodev #playdate
November 16, 2025 at 10:00 PM
Well, LDtk is full of a lot of nice features, but the import got me to... use ogmo and write both a simpler map and my own parser

The result is underwhelming and I may move to another design for this part of the game

Contraints driven driven, yup

#indiedev #indiegame #gamedev #solodev #playdate
November 15, 2025 at 7:06 PM
Given that my ps5 is my de facto bloodborne box (can't be bothered to finish ff7 rebirth) and that lately I didn't play that much, I must say that the last reveals from #valve pushed me a bit more toward being mostly (only?) gaming on pc

Still have to wait for the prices tho

#solodev #steamMachine
November 14, 2025 at 11:16 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
I’ve added stamina perks to my dark fantasy game, Crimson Rest. They let you run faster and even stop consuming stamina entirely. What other perks should I add?

➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140

#darkfantasy #indiedev #gamedev #psx #godot
November 14, 2025 at 9:18 PM
I've been writing a scene router and a parser for .fountain files

It's nice to write linear dialogue in this format, and getting it to play nicely ingame

Works better for me and how I handle the story lines

Later, I'll play with tilemaps and LDtk

#indiedev #indiegame #gamedev #solodev #playdate
November 14, 2025 at 10:55 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
so I published the page for the game on itch. obv not out yet but worth a look if you're interested kosmische.itch.io/salann
SALANN by kosmische
You are very far from home.
kosmische.itch.io
November 13, 2025 at 6:38 AM
Avoiding the risk of burnout while being an indie game dev is hard

So I will refocus on my initial project ("silenced"), it's writing and doing a vertical slice (the prologue part)

Still want to release a game tho

Stay safe, don't burn yourself

#indiedev #indiegame #gamedev #solodev #playdate
November 13, 2025 at 12:07 AM