Currently searching for a new job.
https://reptilian.games/
"A typing game about Vietnam", which boils down to relatively simple loop - fly around a level while typing out Vietnamese dishes' names. Very chill and relaxing, although both controlling the bird and typing out stuff felt a bit too cumbersome.
"A typing game about Vietnam", which boils down to relatively simple loop - fly around a level while typing out Vietnamese dishes' names. Very chill and relaxing, although both controlling the bird and typing out stuff felt a bit too cumbersome.
Same thing as with Zortch - I'm surprised I somehow didn't play the first game (and I even own the damn game lol). Really liked the demo, survival horror gameplay bits are great, cool visual style also, somewhat reminiscent of Half Life 2.
(recording audio got a bit borked, idk why)
Same thing as with Zortch - I'm surprised I somehow didn't play the first game (and I even own the damn game lol). Really liked the demo, survival horror gameplay bits are great, cool visual style also, somewhat reminiscent of Half Life 2.
(recording audio got a bit borked, idk why)
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
Open World heisting coop FPS.
Genuinely a game concept I *really* wanna see done by someone, and honestly, this one kinda works as a proof of concept.
It's not that good of a game overall otherwise, but damn it makes me wish for someone to do this concept *properly*.
Open World heisting coop FPS.
Genuinely a game concept I *really* wanna see done by someone, and honestly, this one kinda works as a proof of concept.
It's not that good of a game overall otherwise, but damn it makes me wish for someone to do this concept *properly*.
Kinda have similar feeling towards it as with "It's time to meet god", although for different reasons.
Kinda jank, the handdrawn style of it honestly is bit all over the place, but "everything" being that way comes around to somehow feeling cohesive. I liked it.
Kinda have similar feeling towards it as with "It's time to meet god", although for different reasons.
Kinda jank, the handdrawn style of it honestly is bit all over the place, but "everything" being that way comes around to somehow feeling cohesive. I liked it.
Gonna be honest, not quite sure what I played there, but I liked it (even if I couldn't handle it for long).
A roguelike FPS, but I don't think just putting a label like that gives it justice.
Being able to flip through different visual presentations is a neat feature.
Gonna be honest, not quite sure what I played there, but I liked it (even if I couldn't handle it for long).
A roguelike FPS, but I don't think just putting a label like that gives it justice.
Being able to flip through different visual presentations is a neat feature.
"Vehicular FPS", as in - drive in first person only, and your guns only shoot forward. Incredibly jank, big "asset flip" vibes, but also kinda endearing in a way.
Looking through dev's stuff, seems like first steam release, done solo, and just a dude trying to "break in" into gamedev.
"Vehicular FPS", as in - drive in first person only, and your guns only shoot forward. Incredibly jank, big "asset flip" vibes, but also kinda endearing in a way.
Looking through dev's stuff, seems like first steam release, done solo, and just a dude trying to "break in" into gamedev.
Steam showed it in a "non-combat racing" category, so I decided "what the hell, sure".
And it is technically a race of a sort, so I'll give em this one.
You catch fish, it pulls you, you catch more fish along the way while dodging obstacles. Was really into the vibes of this one.
Steam showed it in a "non-combat racing" category, so I decided "what the hell, sure".
And it is technically a race of a sort, so I'll give em this one.
You catch fish, it pulls you, you catch more fish along the way while dodging obstacles. Was really into the vibes of this one.
Genuinely a treasure, no idea how I didn't stumble upon the first game before, incredibly fun FPS.
If making comparisons, what was in the demo felt like an unholy concoction of OG Half-Life and Serious Sam, in the best possible way. Now I *really* need to play the first one.
Genuinely a treasure, no idea how I didn't stumble upon the first game before, incredibly fun FPS.
If making comparisons, what was in the demo felt like an unholy concoction of OG Half-Life and Serious Sam, in the best possible way. Now I *really* need to play the first one.
FPS Survival horror, *very* reminiscent of RE7/8 in gameplay (backtracking with key items, pursuer-type enemy, slow and methodical combat), really liked the idea of your blood also being your ammunition for resource management, as well as the art of it in general.
FPS Survival horror, *very* reminiscent of RE7/8 in gameplay (backtracking with key items, pursuer-type enemy, slow and methodical combat), really liked the idea of your blood also being your ammunition for resource management, as well as the art of it in general.