Reptilian VladeoZ
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vladeoz.reptilian.games
Reptilian VladeoZ
@vladeoz.reptilian.games
Was a technical artist at People Can Fly, worked on post-launch of Outriders (New Horizon update and Worldslayer DLC) and on several unannounced but now cancelled projects.
Currently searching for a new job.
https://reptilian.games/
While SBZ tries to pull Payday together into something more cohesive, was having a blast playing Raid WW2, MUG Team/Sidetrack genuinely did wonders for it.
Whole game is genuinely such a vibe, kinda dig the "steal nazi gold and fuck em up while at it" thing it has going for it.
November 17, 2025 at 6:52 AM
sexy you can't run forever tom hanks
October 25, 2025 at 5:19 AM
NextFest extra
Schrott - a demo I somehow completely missed, while also being almost exactly what I was looking (funnily enough, found it bc of the new personal calendar thing on Steam so I guess it's working).
Racing roguelite! Hell yeah!
Not *quite* the kind of racing I'd want, but still super fun
October 22, 2025 at 11:39 AM
Mom is coming to visit, so cooked some stuff (some milky cookies, cinnamon rolls, sorrel soup, chicken covered in sweet&sour marinade and mlyntsi/crepes)
October 19, 2025 at 9:22 AM
Last but not least - Lac Viet Journey
"A typing game about Vietnam", which boils down to relatively simple loop - fly around a level while typing out Vietnamese dishes' names. Very chill and relaxing, although both controlling the bird and typing out stuff felt a bit too cumbersome.
October 15, 2025 at 11:37 AM
Industria 2
Same thing as with Zortch - I'm surprised I somehow didn't play the first game (and I even own the damn game lol). Really liked the demo, survival horror gameplay bits are great, cool visual style also, somewhat reminiscent of Half Life 2.
(recording audio got a bit borked, idk why)
October 15, 2025 at 11:30 AM
Brush Burial: Gutter World
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
October 15, 2025 at 11:23 AM
Tides of Tomorrow
In a most blunt way - basically "if a telltale game had async multiplayer", more specific - choices of players before you shape your play, and in turn, your play shapes the experience to the people who come after you.
Liked it a lot, curious how it will work out in the full game.
October 15, 2025 at 11:17 AM
Heist Haven
Open World heisting coop FPS.
Genuinely a game concept I *really* wanna see done by someone, and honestly, this one kinda works as a proof of concept.
It's not that good of a game overall otherwise, but damn it makes me wish for someone to do this concept *properly*.
October 15, 2025 at 11:13 AM
A Tale of the Bullet Knight
Kinda have similar feeling towards it as with "It's time to meet god", although for different reasons.
Kinda jank, the handdrawn style of it honestly is bit all over the place, but "everything" being that way comes around to somehow feeling cohesive. I liked it.
October 15, 2025 at 11:06 AM
Rusty Road Racing
They have a bunch of undisclosed genAI bullshit in there (fun fact - nothing you can do about it), and this one feels like a genuine asset flip. Played a single race to get a feel for it, and honestly if more effort was put in, it could've been something decent but it's just "breh"
October 15, 2025 at 11:00 AM
It's Time to Meet God
Gonna be honest, not quite sure what I played there, but I liked it (even if I couldn't handle it for long).
A roguelike FPS, but I don't think just putting a label like that gives it justice.
Being able to flip through different visual presentations is a neat feature.
October 15, 2025 at 10:53 AM
Undead Tread
"Vehicular FPS", as in - drive in first person only, and your guns only shoot forward. Incredibly jank, big "asset flip" vibes, but also kinda endearing in a way.
Looking through dev's stuff, seems like first steam release, done solo, and just a dude trying to "break in" into gamedev.
October 15, 2025 at 10:46 AM
Fish^3: First Catch
Steam showed it in a "non-combat racing" category, so I decided "what the hell, sure".
And it is technically a race of a sort, so I'll give em this one.
You catch fish, it pulls you, you catch more fish along the way while dodging obstacles. Was really into the vibes of this one.
October 15, 2025 at 10:40 AM
Zortch 2
Genuinely a treasure, no idea how I didn't stumble upon the first game before, incredibly fun FPS.
If making comparisons, what was in the demo felt like an unholy concoction of OG Half-Life and Serious Sam, in the best possible way. Now I *really* need to play the first one.
October 15, 2025 at 10:35 AM
Crisol: Theater of Idols
FPS Survival horror, *very* reminiscent of RE7/8 in gameplay (backtracking with key items, pursuer-type enemy, slow and methodical combat), really liked the idea of your blood also being your ammunition for resource management, as well as the art of it in general.
October 15, 2025 at 10:27 AM
RoadOut
Really neat top-down dungeon crawler, art reminded me a lot of a "sci-fi"-ish Enter the Gungeon, isn't a bullet hell gameplay-wise tho.
Wish I could play more of it as, for some reason, it kept crashing and having poor perf, and didn't feel like investigating what was the cause of it.
October 15, 2025 at 10:20 AM
The Last Delivery Man on Earth
Point-to-point racing game, title speaks for itself.
A unique choice for this one is that you're *forced* to drive manual sequential w/ clutch, so there's a bit of a curve to getting a hang of the game, but tbh it just kinda didnt feel "worth it" to get the hang of it.
October 15, 2025 at 10:14 AM
Jackal
A take on a Hotline Miami formula, genuinely really nice, loved the artstyle, story premise seemed quite interesting so far.
"Bonus" level that was thrown at the end of the demo was 50/50, as it's a small but open map with low cover, so it is challenging, but idk if for the right reasons.
October 15, 2025 at 10:08 AM
Painkiller (reboot?/remake?)
A really odd one, knew it was being made, didn't know what it was going to be, and turns out it's a 3 player PvE coop, a bit like Darktide, if comparing.
It plays well (played solo tho), it's just... kinda really grinds my gears it's not a single-player focused game?
October 15, 2025 at 10:03 AM
Uhhh, Steam Next Fest is going on, so I went through the whole list, picked a bunch of games which caught my eye (I was looking for racing and FPS games, and occasional oddballs) and it's gonna be a big thread now.
Here's the list of everything I got, 16 games total.
October 15, 2025 at 9:58 AM
Tried cooking some borscht, turned out not as red as expected lmao, but tasted like it should, more less, I guess should've added more beetroot probably, or grated it less finely.
October 12, 2025 at 7:53 AM
You'll wish you'd never asked.
store.steampowered.com/app/758420/P...
October 11, 2025 at 6:42 AM
This is how it looks inside the material setup, and one, what I'd consider major, downside is that you can't have it operate with static switch parameters (that's why the switch is a numerical value, not a bool), meaning both branches of it are getting compiled and contribute to the cost.
October 10, 2025 at 9:43 PM
It's a bit awkward to use, and has its limitation, but custom primitive data kind of allows to do that.
October 10, 2025 at 9:37 PM