Currently searching for a new job.
https://reptilian.games/
And would makes sense why they could do it somewhat with the deck, being more directly gaming oriented
And would makes sense why they could do it somewhat with the deck, being more directly gaming oriented
I also wonder what's your opinion on how dialogues were made in CPB77 - they follow similar pattern like that one tree sketch you made above, but it almost feels like the choice is not the point there
I also wonder what's your opinion on how dialogues were made in CPB77 - they follow similar pattern like that one tree sketch you made above, but it almost feels like the choice is not the point there
Otherwise, been playing Serious Sam The First Encounter for the first time to decompress a bit, that game is kinda bullshit but also a ton of fun, so it helps.
Otherwise, been playing Serious Sam The First Encounter for the first time to decompress a bit, that game is kinda bullshit but also a ton of fun, so it helps.
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
Genuinely a treasure, no idea how I didn't stumble upon the first game before, incredibly fun FPS.
If making comparisons, what was in the demo felt like an unholy concoction of OG Half-Life and Serious Sam, in the best possible way. Now I *really* need to play the first one.
Genuinely a treasure, no idea how I didn't stumble upon the first game before, incredibly fun FPS.
If making comparisons, what was in the demo felt like an unholy concoction of OG Half-Life and Serious Sam, in the best possible way. Now I *really* need to play the first one.
Steam showed it in a "non-combat racing" category, so I decided "what the hell, sure".
And it is technically a race of a sort, so I'll give em this one.
You catch fish, it pulls you, you catch more fish along the way while dodging obstacles. Was really into the vibes of this one.
Steam showed it in a "non-combat racing" category, so I decided "what the hell, sure".
And it is technically a race of a sort, so I'll give em this one.
You catch fish, it pulls you, you catch more fish along the way while dodging obstacles. Was really into the vibes of this one.
Final note - there are so few damn racing games, even at least just decent, not asking for a next Flatout over here. Am I just asking for too much? ugh.
Final note - there are so few damn racing games, even at least just decent, not asking for a next Flatout over here. Am I just asking for too much? ugh.
"A typing game about Vietnam", which boils down to relatively simple loop - fly around a level while typing out Vietnamese dishes' names. Very chill and relaxing, although both controlling the bird and typing out stuff felt a bit too cumbersome.
"A typing game about Vietnam", which boils down to relatively simple loop - fly around a level while typing out Vietnamese dishes' names. Very chill and relaxing, although both controlling the bird and typing out stuff felt a bit too cumbersome.
Same thing as with Zortch - I'm surprised I somehow didn't play the first game (and I even own the damn game lol). Really liked the demo, survival horror gameplay bits are great, cool visual style also, somewhat reminiscent of Half Life 2.
(recording audio got a bit borked, idk why)
Same thing as with Zortch - I'm surprised I somehow didn't play the first game (and I even own the damn game lol). Really liked the demo, survival horror gameplay bits are great, cool visual style also, somewhat reminiscent of Half Life 2.
(recording audio got a bit borked, idk why)
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
Very grimy imsim, playing as some kind of demon assassin. Took me a bit of time before figuring out how the hotbar inventory/hands system worked (video is me still confused by it), but genuinely really cool from the demo level they had.
In a most blunt way - basically "if a telltale game had async multiplayer", more specific - choices of players before you shape your play, and in turn, your play shapes the experience to the people who come after you.
Liked it a lot, curious how it will work out in the full game.
In a most blunt way - basically "if a telltale game had async multiplayer", more specific - choices of players before you shape your play, and in turn, your play shapes the experience to the people who come after you.
Liked it a lot, curious how it will work out in the full game.
Open World heisting coop FPS.
Genuinely a game concept I *really* wanna see done by someone, and honestly, this one kinda works as a proof of concept.
It's not that good of a game overall otherwise, but damn it makes me wish for someone to do this concept *properly*.
Open World heisting coop FPS.
Genuinely a game concept I *really* wanna see done by someone, and honestly, this one kinda works as a proof of concept.
It's not that good of a game overall otherwise, but damn it makes me wish for someone to do this concept *properly*.