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violett1.bsky.social
violet
@violett1.bsky.social
number one fan of tygutowski.bsky.social
Reposted by violet
finally got a (few) sick player models, and hooked them up to a fully customizable shader.

huge thanks to kuptchi over at sketchfab.com/cotrus for the amazing model.

#godot #hurticulture
March 22, 2025 at 10:58 PM
Reposted by violet
robo-dump :)
March 23, 2025 at 12:21 AM
Reposted by violet
spent the past week working on a new main menu! the old one was pretty terrible lol

#psx #godot #uidesign #ui
December 7, 2024 at 8:58 PM
Reposted by violet
made a lot more progress on the shader. added some decent biome blending and the ability to have a different texture on slopes, so now even non-mountain biomes can have rocky cliffs!

#procgen #godot #shader
December 2, 2024 at 2:22 AM
Reposted by violet
been working on making the blending between biomes a little less obvious (as well as many, many, many optimizations)
December 1, 2024 at 3:33 PM
Reposted by violet
something lurks...
November 20, 2024 at 4:43 PM
Reposted by violet
finally got some basic world generation going on. had the hardest time having the collisionshape and the mesh to be equivalent
November 20, 2024 at 4:43 PM
Reposted by violet
working on hydraulic erosion and got some... unique world generation
November 27, 2024 at 2:54 AM
Reposted by violet
heres a few screenshots from the farming survival horror ive been working on, hurticulture!
November 27, 2024 at 10:47 PM
Reposted by violet
a #procgen tool script ive been messing around with in #godot
pretty rudimentary, but having it embedded in the engine makes it a lot easier to debug!
November 30, 2024 at 2:55 AM