Vincent Aalbersberg
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vincentaalber.bsky.social
Vincent Aalbersberg
@vincentaalber.bsky.social
Indie dev. I make interactive apps and films for museums, as well as video games.

Currently Making In the Same Boat : https://store.steampowered.com/app/2548410/In_the_Same_Boat/
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Hello Bluesky ! 👋

My name is Vincent, I'm indie dev and 3D artist, and I'll share some of my work and experiments here : game dev, 3D art, VFX, sims, etc.
Reposted by Vincent Aalbersberg
As a coral reef ecologist by training, this is the single-greatest heartbreak of my otherwise blessed life: the extinction of the greatest ecosystems on earth, in our lifetime, with full knowledge it would happen, because humans love fascism & tat more than life 💔 www.theguardian.com/environment/...
Planet’s first catastrophic climate tipping point reached, report says, with coral reefs facing ‘widespread dieback’
Unless global heating is reduced to 1.2C ‘as fast as possible’, warm water coral reefs will not remain ‘at any meaningful scale’, a report by 160 scientists from 23 countries warns
www.theguardian.com
October 13, 2025 at 9:52 AM
Progress on the detective game experiment made with @godotengine.org
Using custom post-process, a secondary camera for the magnifying glass which can reveal hidden clues and to be able to study objects seamlessly... It's been fairly smooth so far, I'm enjoying the Godot experience 😊
October 6, 2025 at 9:20 PM
Reposted by Vincent Aalbersberg
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
Material Maker 1.4
Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...
rodzilla.itch.io
October 5, 2025 at 10:39 AM
Second @godotengine.org experiment, this time working on interior lighting, trying to mimick detective games...

I found it a bit harder than I expected to get decent results, but it's starting to look all right I think

Got around to playing with stencils which is fun 😊(work in progress)
October 2, 2025 at 8:50 PM
Spent a few days on my first @godotengine.org experiment, a Star Wars themed environment, with basic movement and shooting mechanics. Learning a lot 🙂
September 28, 2025 at 3:06 PM
Day 1 of playing with @godotengine.org , focusing on its rendering capabilities:

1/ It definitely can look really good
2/ Standard material is absolutely great, so many features
...
September 22, 2025 at 9:31 AM
Reposted by Vincent Aalbersberg
The Play for Peace: Games for Palestine charity bundle is now live! Nearly 400 games from creators all around the world, with proceeds going directly to Gaza relief efforts.

Bundle link: itch.io/b/2979/play-...

We made a launch trailer to celebrate this moment👇 Please RT.
September 2, 2025 at 4:22 PM
Little experiment that uses MaterialMaker, Ucupaint, @blender3d.bsky.social & @sidefx.bsky.social
September 4, 2025 at 8:55 AM
Reposted by Vincent Aalbersberg
Le nouvel épisode de How to compose est disponible sur Youtube ! Cette fois on s'attaque à Outer Wilds !

youtu.be/G4FZcscxjow?...

#vgm #composition #OuterWilds
How To Compose - Episode 4 | Composer dans le style d'Outer Wilds
YouTube video by Kevin "Kounine" Colombin
youtu.be
August 23, 2025 at 2:05 PM
Reposted by Vincent Aalbersberg
My latest coding adventure is now up on YT -- some experiments with ray-tracing glass and water, and the cool caustics they can cause
youtu.be/wA1KVZ1eOuA?...
Coding Adventure: Ray-Traced Glass and Caustics
YouTube video by Sebastian Lague
youtu.be
August 16, 2025 at 12:44 PM
Reposted by Vincent Aalbersberg
WeTransfer just changed their TOS giving themselves permission to train AI on any content you transfer and produce derivative works based on content you transfer that they are allowed to monetize and you are not allowed payment for.

Stop using WeTransfer.
July 14, 2025 at 11:05 PM
Reposted by Vincent Aalbersberg
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
July 13, 2025 at 12:17 PM
Reposted by Vincent Aalbersberg
It's all fun and games until …

"Professor Gina Neff of Queen Mary University London told the BBC #ChatGPT is "burning through energy", and the data centres used to power it consume more electricity in a year than 117 countries."

www.bbc.com/news/article...
ChatGPT action dolls: What are the concerns?
As online users create Barbie-like dolls of themselves, experts urge caution over AI's energy and data use.
www.bbc.com
April 12, 2025 at 7:33 AM
Back to making some art, started a set of houses for In the Same Boat, aiming at very stylized shapes, low poly and vertex color only (a triplanar noise texture adds a bit of detail) 🙂 #Blender #Unity
April 7, 2025 at 11:12 AM
Reposted by Vincent Aalbersberg
The National Park Service has removed "T" and all mention of transgender people from the Stonewall National Monument.

Trans women were some of the most influential activists behind the Stonewall movement and what followed.

3 articles of clothing laws were why raids happened.

Erasure.
February 13, 2025 at 10:37 PM
Reposted by Vincent Aalbersberg
Yes please, check out this sweet & sour, absurd, bubble-powered short text adventure, we're very proud of it!

#pico8 #gamedev #GlobalGameJam
February 9, 2025 at 1:22 PM
I made this stylized scene for @halisavakis.com's #TechnicallyAChallenge on the theme "Brunch" 🥐

#Blender #NPR #StylizedArt
February 2, 2025 at 6:48 PM
Reposted by Vincent Aalbersberg
Gen ai is poisoning our power grid, stealing intellectual property, using precious water, and ruining the internet with unreliable information and garbage imagery. Don't use it, and don't normalize it, even for laughs.
December 27, 2024 at 7:00 PM
For our wedding, my wife and I made a small hand-drawn game that retraced our lives and how we met every single guest, featuring everyone's drawing of themselves.

Lots of fun ! 😁💍🎮
December 14, 2024 at 1:20 PM
Reposted by Vincent Aalbersberg
Hiya! I'm MarechalBanane, French indie dev making silly games with lots of love and big pixels in #pico8.

I made Will The Man Get Frog, a cute, semi-random haiku writing game. 🐸✍️ t.ly/R54w2

I'm now working on Picoguessr 🗺️🎯, and I have more free stuff at marechalbanane.itch.io.

Nice to meet y'all!
November 30, 2024 at 11:00 AM
Hello everyone, I'm super happy to see the game dev community moving over here, let's build something nice! 😊

I'll have some game-related things to share soon, in the meantime here's a 3D project, a recreation of Gauguin's studio on the Te Fenua Ènata islands. All done in Blender!
October 22, 2024 at 11:40 AM
Reposted by Vincent Aalbersberg
Started setting up a starter pack for technical and vfx artists here!

It's not conclusive yet, I'll update it as I go, but it should be a great start to find some awesome artists ✨

go.bsky.app/Bih7pqu
October 20, 2024 at 11:00 AM
Made some progress on my vehicle building project made in Unity... Trying to think of the silliest possible parts that can be used to make contraptions 😁
October 7, 2024 at 8:35 AM
Here's my first game dev post here ! 🎮
Spent a couple of hours making a prototype for an editor that allows you to build and test physically simulated vehicles, with custom key bindings for each part. Should allow for some fun challenges ! 🙂
September 29, 2024 at 6:47 PM