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Mostly a game designer. Creative dir. of Cataclismo. Former Digital Sun Games. From time to time design teacher too.
I think Mouthwashing will be one of them...
I think Mouthwashing will be one of them...
- Playing in class when discussing Bernie De Koven
- Designing games that challenge Huizinga’s Magic Circle
- Building microgames with Bitsy
- Analyzing both classic and modern video games
- Playing in class when discussing Bernie De Koven
- Designing games that challenge Huizinga’s Magic Circle
- Building microgames with Bitsy
- Analyzing both classic and modern video games
Space occupied, needed to combine with particular materials, dragging mechanics to draw lines, etc.
In the end the mechanic is supporting (hopefully, I mean😅) the innovative thingy.
This is just what worksled for us, though.
Space occupied, needed to combine with particular materials, dragging mechanics to draw lines, etc.
In the end the mechanic is supporting (hopefully, I mean😅) the innovative thingy.
This is just what worksled for us, though.
Then, we thought about making the unit movement snap to tiles to better fit the piece grid, so it connected properly in the prepare defenses loop. It was nice, so we...
Then, we thought about making the unit movement snap to tiles to better fit the piece grid, so it connected properly in the prepare defenses loop. It was nice, so we...