Verneri Kontto
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vervalkon.bsky.social
Verneri Kontto
@vervalkon.bsky.social
Aw dang
I'm just trying to recruit some sort of a programmer wizard to do a SML2 editor
October 11, 2025 at 7:40 PM
new(?) unused SML2 sprite
acts like falling spike, only ever available in Pumpkin Zone 3
October 7, 2025 at 10:43 PM
rearranging enemy ASM tables and came across this
I don't recall any sprite that bumps you outward..?
October 3, 2025 at 7:16 AM
Doing some SML2 hacking again. See my plots.

Mario's jump velocity (hold A)
Mario's jump velocity (tap A)
Mario's jump velocity (hold up + A)
October 2, 2025 at 7:56 PM
"I hope everyone understands why I hate AI now: It enables loser foreigners like this to take work away from hardworking Americans who WANT to work, but are struggling to complete."

lmfao
August 22, 2025 at 10:21 AM
Now do this
August 17, 2025 at 10:35 AM
It's over
June 8, 2025 at 12:44 AM
Just letting you know, the manual is coming too. Already done the gruntwork, still waiting for the translated strings.
May 18, 2025 at 2:41 PM
talking about eurovision with my international friends
May 17, 2025 at 8:56 PM
Just so yall know, we're on the beta testing phase now - miniomegaking is hard at work playtesting the release candidate and we're squashing the last bugs. Woo!
April 30, 2025 at 4:35 PM
All FMVs have now been subtitled, edited and inserted.
April 14, 2025 at 7:22 PM
Encoding new STRs from PNG sequences takes multiple fucking hours but it's worth it for the fansub
April 13, 2025 at 2:35 PM
I'm a slob
April 12, 2025 at 4:08 PM
This game is beating my ass
April 12, 2025 at 12:58 AM
Just the other day we beat Yoshi's Island with my daughter.
Such a phenomenal game.
April 8, 2025 at 3:30 PM
it's happening
April 7, 2025 at 12:28 PM
April 4, 2025 at 10:52 AM
LEFT or RIGHT?
April 1, 2025 at 7:33 PM
March 28, 2025 at 10:14 PM
They didn't accept my counter-counteroffer
March 25, 2025 at 1:31 PM
self-praise stinks only for a moment
March 18, 2025 at 4:36 PM
what the fuck was his problem
March 18, 2025 at 12:36 PM
(The TIM issues in question)
March 18, 2025 at 8:13 AM
Fixed the TIM issues and edited the credits to English.
Previously, the credits roll was mostly Kanji. Editing them all out was a bit tough, but After Effect's content aware fill helped a lot.

(Still gotta edit a few lines and add a small translation credit to us, too...)
March 18, 2025 at 8:12 AM
projekti pukkaa, dunkkaa kukka, kun Jaska on aivot ja mä sen takatukka
March 16, 2025 at 1:54 AM