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variant-dev.bsky.social
studio::variant
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time

solo creator of GMO (alpha), a coop online horror FPS
creator of Geosyncrosity (alpha), a bullethell space roguelike

https://www.twitch.tv/studiovariant
good enough for now- still need to make the enemy which will utilize these

#indiegame #gamedev #godot #shader #explosion #roguelike #bullethell
November 23, 2025 at 5:35 PM
beginnings of an explosion effect im working on. This is step 1 for the visual effect (will follow up with updates as replies)

#indiegame #gamedev #shaders #roguelike
November 23, 2025 at 5:09 PM
okokok i wont post another until i finish the actual scene

#gamedev #godot #indiedev #space #shaders #planet
November 17, 2025 at 9:41 PM
with the world environment

#gamedev #shaders
November 17, 2025 at 9:36 PM
It's fun generating random planets (all via a shader) while im working on the main menu

#godot #gamedev #roguelike #indiedev #dev #shaders #shader #space
November 17, 2025 at 9:34 PM
November 15, 2025 at 7:25 AM
Second enemy added; will be giving both enemies their own models+projectiles+etc soon

for now, a beefier+faster version of the first enemy with 3 projectiles instead of 1 is in the game once you hit level 2

#indiegame #gamedev #roguelike #space #lowpoly #bullethell #godot
November 12, 2025 at 10:55 PM
fun little shader for the XP orbs in my game

#roguelike #indiegame #indiedev #gamedev #godot #shaders
November 12, 2025 at 1:35 AM
beam damage numbers, multiple projectiles, getting kinda fun!

#indiedev #gamedev #godot #roguelike #roguelite #space #lowpoly
November 10, 2025 at 8:30 PM
new weapon, beam gun. When you get extra projectiles it shoots multiple in quick succession

need to work on the VFX of everything, but its a good second weapon to add i think

#indiegame #gamedev #godot #bullethell #roguelike #roguelite #space #lowpoly
November 10, 2025 at 5:07 PM
working on damage numbers as well that change depending on the amount + source of damage

#indiedev #gamedev #roguelike #godot #lowpoly
November 8, 2025 at 10:52 PM
really enjoying working on this side project

#gamedev #indiedev #godot #roguelike #bullethell
November 8, 2025 at 10:51 PM
some more work on my space roguelike

#indiedev #indiegame #gamedev #roguelike #godot
November 7, 2025 at 12:07 AM
November 4, 2025 at 7:25 AM
Enemies now have movement-based thrust FX like the player

#indiedev #survivorslike #godot #roguelike #roguelite #gamedev
November 3, 2025 at 2:13 PM
some camera and rotation magic to make it feel nicer to fly around

#gamedev #indiedev #godot #roguelike #bullethell #bulletheaven #survivors #survivorslike #godot
November 1, 2025 at 5:07 PM
fun little side project im working on to avoid burnout

#gamedev #indiedev #roguelike #space #bullethell #arcade #godot
November 1, 2025 at 1:28 AM
Some more work on the procedurally animated cockroach legs (temporarily reduced it's movement speed for easier testing)

#godot #gmo #alpha #gamedev #indiedev #indiegame #solodev #horror #coop #multiplayer #shooter #fps #l4d2
October 8, 2025 at 1:42 AM
some work on the cockroach's procedural animations + ragdoll

#indiegame #gamedev #gmo #horror #alpha #fps #shooter #godot #ragdoll
October 4, 2025 at 12:49 AM
The cockroach's ragdoll may or may not have some issues

#indiedev #gamedev #godot #horror #ragdoll #coop #fps
September 26, 2025 at 3:22 PM