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variant-dev.bsky.social
studio::variant
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time

solo creator of GMO (alpha), a coop online horror FPS
creator of Geosyncrosity (alpha), a bullethell space roguelike

https://www.twitch.tv/studiovariant
good enough for now- still need to make the enemy which will utilize these

#indiegame #gamedev #godot #shader #explosion #roguelike #bullethell
November 23, 2025 at 5:35 PM
did not take long to start making it look good lol

#explosion #gamedev #roguelike #godot #shader #shaders
November 23, 2025 at 5:12 PM
deeper blacks for the 'smoke'

#gamedev #indiedev #godot
November 23, 2025 at 5:11 PM
thats a neat idea, not hard to imagine it either! might give it a try even if i keep my current shader :)
November 18, 2025 at 3:21 PM
3D geometry! I combine 2 noise textures and offset them on different axes to get a smooth all-around geometry with no seams. simple trick but very powerful
November 18, 2025 at 2:47 PM
okokok i wont post another until i finish the actual scene

#gamedev #godot #indiedev #space #shaders #planet
November 17, 2025 at 9:41 PM
with the world environment

#gamedev #shaders
November 17, 2025 at 9:36 PM
this enemy system is really cool if anyone cares. i write a 20ish line script for the AI behavior of an enemy, make a model, then put 2 lines in my enemy spawner script to spawn+create the enemy. In the end, all I must do is write the brain of the new AI, make the model (or gun if it has a new one)
November 12, 2025 at 11:02 PM