studio::variant
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variant-dev.bsky.social
studio::variant
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time

solo creator of GMO (alpha), a coop online horror FPS
creator of Geosyncrosity (alpha), a bullethell space roguelike

https://www.twitch.tv/studiovariant
beginnings of an explosion effect im working on. This is step 1 for the visual effect (will follow up with updates as replies)

#indiegame #gamedev #shaders #roguelike
November 23, 2025 at 5:09 PM
will post more on my games when work lightens up some (hopefully soon!..)
November 21, 2025 at 10:59 PM
It's fun generating random planets (all via a shader) while im working on the main menu

#godot #gamedev #roguelike #indiedev #dev #shaders #shader #space
November 17, 2025 at 9:34 PM
November 15, 2025 at 7:25 AM
kiosks at restaurants make me feel like a toddler

just let me talk to an adult about my order
November 14, 2025 at 7:42 PM
Second enemy added; will be giving both enemies their own models+projectiles+etc soon

for now, a beefier+faster version of the first enemy with 3 projectiles instead of 1 is in the game once you hit level 2

#indiegame #gamedev #roguelike #space #lowpoly #bullethell #godot
November 12, 2025 at 10:55 PM
fun little shader for the XP orbs in my game

#roguelike #indiegame #indiedev #gamedev #godot #shaders
November 12, 2025 at 1:35 AM
beam damage numbers, multiple projectiles, getting kinda fun!

#indiedev #gamedev #godot #roguelike #roguelite #space #lowpoly
November 10, 2025 at 8:30 PM
new weapon, beam gun. When you get extra projectiles it shoots multiple in quick succession

need to work on the VFX of everything, but its a good second weapon to add i think

#indiegame #gamedev #godot #bullethell #roguelike #roguelite #space #lowpoly
November 10, 2025 at 5:07 PM
working on damage numbers as well that change depending on the amount + source of damage

#indiedev #gamedev #roguelike #godot #lowpoly
November 8, 2025 at 10:52 PM
really enjoying working on this side project

#gamedev #indiedev #godot #roguelike #bullethell
November 8, 2025 at 10:51 PM
favorite random planet so far

#gamedev #indiedev #roguelike #godot #indiegame
November 7, 2025 at 12:07 AM
some more work on my space roguelike

#indiedev #indiegame #gamedev #roguelike #godot
November 7, 2025 at 12:07 AM
November 4, 2025 at 7:25 AM
Enemies now have movement-based thrust FX like the player

#indiedev #survivorslike #godot #roguelike #roguelite #gamedev
November 3, 2025 at 2:13 PM
some camera and rotation magic to make it feel nicer to fly around

#gamedev #indiedev #godot #roguelike #bullethell #bulletheaven #survivors #survivorslike #godot
November 1, 2025 at 5:07 PM
fun little side project im working on to avoid burnout

#gamedev #indiedev #roguelike #space #bullethell #arcade #godot
November 1, 2025 at 1:28 AM
moved nametags to player's backs (will polish later)

been working on some more 'invisible' stuff, will have stuff to show from that somewhat soon

#indiedev #gamedev #gmo #alpha #godot #horror #fps #coop
October 21, 2025 at 11:41 PM
well battlefield 6 has officially eaten up a lot of my post-work free time 😜 ill be working on the game again soon once i get bored
October 15, 2025 at 9:53 PM
Reposted by studio::variant
People have said we're crazy for making a game like this, but we love it.

Ever level of Shroom and Gloom is created with 1000s of layers of illustrations. Don't think folks understand how fun it is to building a world this way!

#gamedev #indiedev #indiegamedev #shroomandgloom #indiegames
October 8, 2025 at 6:29 PM
Reposted by studio::variant
My dreams are twisting into reality...

#gamedev #indiegame #indiedev #horrorgame
September 12, 2025 at 5:36 PM
Some more work on the procedurally animated cockroach legs (temporarily reduced it's movement speed for easier testing)

#godot #gmo #alpha #gamedev #indiedev #indiegame #solodev #horror #coop #multiplayer #shooter #fps #l4d2
October 8, 2025 at 1:42 AM
some work on the cockroach's procedural animations + ragdoll

#indiegame #gamedev #gmo #horror #alpha #fps #shooter #godot #ragdoll
October 4, 2025 at 12:49 AM
\o/ gonna be a long time before i release, but its still exciting
September 30, 2025 at 4:26 AM
Reposted by studio::variant
This Godot quirk has given me so much grief. By default, nav maps update async. Which means when you load a scene, you have to wait an indeterminate number of frames before you can query the nav map. Even the map_changed signal is unreliable.

After disabling these, map_changed now works.
September 29, 2025 at 7:49 PM