Dave does RPG Stuff, sometimes
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uncannydice.bsky.social
Dave does RPG Stuff, sometimes
@uncannydice.bsky.social
Goblin, game designer, performer of various things.

Currently working on a process for adapting esoterica, folklore, and similar sources into games.

Will probably forget I am on here for long periods of time.

[they/them]
H is a very nice idea.
November 12, 2025 at 9:50 AM
Headwear in general works very well, in my experience.
November 10, 2025 at 12:39 PM
What are the core concepts that you are trying to communicate, that you are trying to prepare people to receive?

I know the type of situation, but there's a lot of variation on how different people approach it so it might help to hear your breakdown.
November 10, 2025 at 12:38 PM
A terrifying thought!
November 8, 2025 at 1:19 PM
I almost always buy with the intent of playing.
However by the time the thing ships I might be craving an entirely different style of game, or have found something I really like that fills the same niche better.
I saw a game that looks right up my alley, but by Nov 2027 (!) I might not want that.
November 4, 2025 at 10:00 AM
Moo.com do them, they aren't cheap but they were solid when I used them in the past.
October 27, 2025 at 4:13 PM
With some printers you can get a different back on each card.
I've done a couple of games that way.
October 27, 2025 at 3:11 PM
Reposted by Dave does RPG Stuff, sometimes
i wish it was easier to differentiate "i want to become a successful capitalist entity as my primary interest in this knowing" vs "success is an unrelated side effect to my creative process" when telling people about game design
October 24, 2025 at 12:32 PM
Emotional damage is what Luthor uses against him in Red Son, too.
October 23, 2025 at 9:46 AM
In terms of travel it's about the same for me - leave the car outside the ULEZ, get the tube into London, one change, and get off reasonably close.
I'm also interested to see what the Excel is like, especially for the RPGs.
October 19, 2025 at 9:06 PM
Given how much I am spending on a hotel, yes, yes I can!
October 19, 2025 at 12:51 PM
I've got a bit more time - as I can't really get there and back on the day - so I am there to chat!
I'm also running Exegesis for the second time ever, which will be fun.
October 19, 2025 at 11:09 AM
It's a Norwegian anime convention that I've been running RPG events at for a number of years now.
This was the sixth campaign I've run for them, and the third in this continuity/setting.
October 13, 2025 at 10:36 AM
The leads were not written with a particular project in mind, which led to some really surprising connections. I was very nervous about this going in, but an initial in-character discussion usually yielded enough alignment that the adventure ran smoothly.

Level 3.

3/3, feel free to ask questions.
October 13, 2025 at 10:32 AM
Each session the players chose a primary Project that they hoped to advance, and a Lead to pursue in order to achieve that goal.
Each project had a scope, 3-8, and each session could fill out a max of three points of scope, possibly spread across multiple projects, following the fiction.
2/3?
October 13, 2025 at 10:28 AM
I'd like to hear your thoughts on the tension between playing a character as an archetype, and playing them as a "realistic" person.
July 30, 2025 at 5:19 PM
Obviously, this is tailored to the game style, group, and environment, but I find it a good starting point.
July 28, 2025 at 9:57 AM
I tend to frame it quite collaboratively, quite conversationally - "what're we thinking?" or similar.
This sets me up to ask potentially-leading questions, takes a little bit of pressure off the player, and I think subtly reminds them of the importance of keeping the shared story-world coherent.
July 28, 2025 at 9:56 AM