Currently working on a process for adapting esoterica, folklore, and similar sources into games.
Will probably forget I am on here for long periods of time.
[they/them]
I know the type of situation, but there's a lot of variation on how different people approach it so it might help to hear your breakdown.
I know the type of situation, but there's a lot of variation on how different people approach it so it might help to hear your breakdown.
However by the time the thing ships I might be craving an entirely different style of game, or have found something I really like that fills the same niche better.
I saw a game that looks right up my alley, but by Nov 2027 (!) I might not want that.
However by the time the thing ships I might be craving an entirely different style of game, or have found something I really like that fills the same niche better.
I saw a game that looks right up my alley, but by Nov 2027 (!) I might not want that.
I've done a couple of games that way.
I've done a couple of games that way.
I'm also interested to see what the Excel is like, especially for the RPGs.
I'm also interested to see what the Excel is like, especially for the RPGs.
I'm also running Exegesis for the second time ever, which will be fun.
I'm also running Exegesis for the second time ever, which will be fun.
This was the sixth campaign I've run for them, and the third in this continuity/setting.
This was the sixth campaign I've run for them, and the third in this continuity/setting.
Level 3.
3/3, feel free to ask questions.
Level 3.
3/3, feel free to ask questions.
Each project had a scope, 3-8, and each session could fill out a max of three points of scope, possibly spread across multiple projects, following the fiction.
2/3?
Each project had a scope, 3-8, and each session could fill out a max of three points of scope, possibly spread across multiple projects, following the fiction.
2/3?
This sets me up to ask potentially-leading questions, takes a little bit of pressure off the player, and I think subtly reminds them of the importance of keeping the shared story-world coherent.
This sets me up to ask potentially-leading questions, takes a little bit of pressure off the player, and I think subtly reminds them of the importance of keeping the shared story-world coherent.