Currently working on a process for adapting esoterica, folklore, and similar sources into games.
Will probably forget I am on here for long periods of time.
[they/them]
I hope it doesn't stick and become one of those games I need to get out of my system.
I hope it doesn't stick and become one of those games I need to get out of my system.
Nine games in eight time slots, ~3 hours per game.
The players built attractions for an "Adventuring Theme Park" named Dungeonfryd, the events of the game sessions filling out the various project clocks.
1/2?
Nine games in eight time slots, ~3 hours per game.
The players built attractions for an "Adventuring Theme Park" named Dungeonfryd, the events of the game sessions filling out the various project clocks.
1/2?
#LaTeX
#LaTeX
I've done a few of the exercises and found them really fruitful, so I'm doing some more reading and preparing a session for my birthday party.
I've done a few of the exercises and found them really fruitful, so I'm doing some more reading and preparing a session for my birthday party.
The workshop was named Mining For Joy, and divided the qualities of a great player into Engaged, Active, Expressive, and Collaborative.
This is one of the pages of exercises.
The workshop was named Mining For Joy, and divided the qualities of a great player into Engaged, Active, Expressive, and Collaborative.
This is one of the pages of exercises.
It's a game about 13/14th century astrological amulets, and the methodology has drawn out some ideas I might not have come up with otherwise!
It's a game about 13/14th century astrological amulets, and the methodology has drawn out some ideas I might not have come up with otherwise!