Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
Glad you're finding it useful, thanks for sharing!
September 5, 2025 at 7:46 PM
Sounds good! Eagerly awaiting trying it. :)
July 28, 2025 at 10:11 PM
Ah gotcha, thanks for the answer. Half-Edge looks super rad but is it level design focused? The world really needs something like Trenchbroom but for modern formats (ie. no FGD, WAD, .map/.bsp stuff).
July 28, 2025 at 9:42 PM
Is there a possibility of Scythe becoming a standalone app in the future, or is it too intertwined with the UE editor? The world is in need of a tool like this which exports to GLTF, which can be used in a variety of engines.
July 28, 2025 at 8:57 PM
The "manual" mode sticks to a uniform grid you can move around and resize by holding the shift key.

The "auto" mode uses some advanced edge-detection and line clustering powered by OpenCV.js, all running in-browser. Had fun porting this logic over from the Python library github.com/KennethJAlle...
GitHub - KennethJAllen/proper-pixel-art: Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets
Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets - KennethJAllen/proper-pixel-art
github.com
July 26, 2025 at 10:19 PM
You can use it entirely free @ tools.ummjackson.com/pixelizer

For those interfaced, the procedure is pretty simple: we overlay a virtual pixel grid over the top of the high-res image, then find the dominant colors in each cell of the grid to essentially "redraw" the pixel art image.
July 26, 2025 at 10:17 PM
Sidenote: Performance isn't *the best* right now as it's all running on the CPU / main thread. Future todo is handing the processing off to Web Workers and doing some multi-threading for about a 4x speed increase.
July 20, 2025 at 11:59 PM
As you can see in the demo video, I'm getting decent results just screengrabbing and pasting random parts of images from Pexels. Any feedback, bug reports appreciated. 🙂

You can try it out @ tools.ummjackson.com/texture/tiler
TEXTURE TILER
Generate seamless tiling textures using a variety of algorithms
tools.ummjackson.com
July 20, 2025 at 11:56 PM
It includes pixel-level synthesis (good for organic textures), patch-based synthesis (good for maintaining grains, etc.) and several processing modes like offset + seal and simple alpha gradient blending (good for tiles, bricks etc.)
July 20, 2025 at 11:56 PM
thank you! hope it’s useful for people.
July 2, 2025 at 9:42 PM