Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
Playing around with a Trenchbroom / func_godot / Godot physics game thing. #prototype #gamedev
October 15, 2025 at 12:21 AM
Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev
September 1, 2025 at 12:32 AM
First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain

It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom

Completely free to use / whatever you make is yours, etc. #gamedev
August 24, 2025 at 6:33 PM
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev
August 17, 2025 at 10:52 PM
(If you're anti-AI, please avert your eyes)

Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai

Also works well for low-quality screenshots of pixel art you might randomly fine online.
July 26, 2025 at 10:13 PM
Just pushed the first build of my Texture Tiler tool for easily creating seamless tiling textures based on an input image. Here's a quick demo video to show what it can do. #gamedev #textures
July 20, 2025 at 11:54 PM
Texture Grabber Build 1 is now live @ tools.ummjackson.com/texture/grab...

If you've used something like Shoebox Texture Ripper in the past, this should feel quite familiar - but running in your web browser.

Feedback & bug reports appreciated. #gamedev #texturing
July 6, 2025 at 9:32 PM
Making progress on my texture grabber web app. UI and workflow is feeling pretty decent at this point. Decided against including an atlas packer for now as there are many out there already - you can download a single texture as a PNG or get a .zip of them all. #gamedev #textures
July 5, 2025 at 12:39 AM
"Scratch" - a lightweight, tabbed Markdown scratchpad with local persistence I initially built for personal use. I've kept it open as a pinned tab for the past 6 months and find it a convenient place to copy/paste and edit plain text, store todos, etc. #dev

tools.ummjackson.com/scratch
July 4, 2025 at 6:14 PM
I personally couldn't find another tool quite like TAP, which was my motivation behind it - here's a quick demo showing how quickly you can craft UI click and pop sounds through to footsteps. I'm using the hotkeys btw (underlined button characters). #gamedev

tools.ummjackson.com/noise/tap
July 2, 2025 at 9:05 PM
THUD simulates a drum-like membrane to create a range of percussive sounds.

DING uses modal synthesis to generate resonating bells, chimes, plucks, etc.

TAP creates multi-stage impulse sounds like taps, footsteps, shakes, and more.

#gamedev #sounddesign
July 2, 2025 at 8:40 PM
Removed the snap-to-grid from my texture grabber web app and it feels tidier... now just rendering a grid inside selection area to help with lining up perspective. #weekendproject #gamedev
June 28, 2025 at 6:38 PM
Working on a new (free) web-based tool for grabbing #textures #gamedev
June 28, 2025 at 4:19 AM