It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom
Completely free to use / whatever you make is yours, etc. #gamedev
It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom
Completely free to use / whatever you make is yours, etc. #gamedev
Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai
Also works well for low-quality screenshots of pixel art you might randomly fine online.
If you've used something like Shoebox Texture Ripper in the past, this should feel quite familiar - but running in your web browser.
Feedback & bug reports appreciated. #gamedev #texturing
If you've used something like Shoebox Texture Ripper in the past, this should feel quite familiar - but running in your web browser.
Feedback & bug reports appreciated. #gamedev #texturing
tools.ummjackson.com/scratch
tools.ummjackson.com/scratch
tools.ummjackson.com/noise/tap
tools.ummjackson.com/noise/tap
DING uses modal synthesis to generate resonating bells, chimes, plucks, etc.
TAP creates multi-stage impulse sounds like taps, footsteps, shakes, and more.
#gamedev #sounddesign
DING uses modal synthesis to generate resonating bells, chimes, plucks, etc.
TAP creates multi-stage impulse sounds like taps, footsteps, shakes, and more.
#gamedev #sounddesign