Umahe
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umahe13.bsky.social
Umahe
@umahe13.bsky.social
Game developer, eager to bring many fun experiences to the world
you can wishlist my first steam game at https://store.steampowered.com/app/3325740/A_World_At_War_Tactics/
Pinned
So I decided to create this account to share about the game that we are developing, we have already publish the store page at steam ->
store.steampowered.com/app/3325740/...

#indie
The .50 cal is holding the position, but supplies are running low. Time to bring in the ammo.
#ScreenshotSaturday #indiegame #pixelart
September 27, 2025 at 1:41 PM
📢 Monthly Devlog is out!

This month I’ve been working on:
🎮 Expanded controller support
⚔️ Local VS mode for 2 players
🌍 New maps with autumn forests, trenches & fortifications
#IndieDev #PixelArt #WW2
store.steampowered.com/news/app/332...
A World At War Tactics - New Features and Maps - Steam News
Hello commanders! This month I’ve been working on several improvements that I’d like to share with you.🎮 Expanded controller support I’ve added support for a wider range of controllers so you can play...
store.steampowered.com
September 2, 2025 at 2:38 AM
Guess what? You can now bring a friend!
More controller support ✅
Local VS mode ✅
Let the couch battles begin 🔥

#ScreenshotSaturday #IndieDev #PixelArt
August 30, 2025 at 7:56 PM
Work in Progress
Testing new ideas for maps, more terrain details and a defensive outpost.
What do you think of the style so far?

#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
August 21, 2025 at 3:17 PM
📻 Radio silence broken…
It’s been a while... solo dev life hits hard, but I’m back.

This summer I’ve been working on:
🧠 Enemy AI
🎵 Game music
🛠️ Map editor (create your own battlefields!)

More soon.
A World at War: Tactics marches on.
#indiedev #pixelart #gamedev #ww2 #screenshotsaturday
August 2, 2025 at 11:15 PM
#ScreenshotSaturday

Been quiet lately… but I finally finished the base design for my infantry unit and started a pixel animation course!

Here’s an early silhouette test — first steps toward animating units for A World at War: Tactics 🫡

#pixelart #indiedev #gamedev
June 14, 2025 at 4:25 PM
Still sharpening my pixel art skills! Here's a work-in-progress of a Japanese melee unit wielding a katana for A World at War: Tactics.
What do you think of the style so far? 🔪🇯🇵
#indiedev #pixelart #WIP #ShowMeSunday
June 2, 2025 at 4:03 AM
📢 🌊 #WishlistWednesday
A World at War: Tactics is a turn-based WW2 strategy game with pixel art style.
Wishlist now and follow the development!
🛒 store.steampowered.com/app/3325740

#WW2 #IndieGame #PixelArt #TacticsGame
May 28, 2025 at 6:15 PM
🎮💥 WIP v3: Explosion with ground decals in #AWorldAtWarTactics
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
May 22, 2025 at 8:39 PM
🎮💥 WIP: Explosion decals for the ground in #AWorldAtWarTactics

🙏 Apologies for the quieter posting lately—my day job has been really demanding recently.

Testing dark splatters (no light grays) that will rotate randomly on each blast.
Thoughts?

#pixelart #gamedev #isometric #WIP
May 22, 2025 at 1:06 AM
For #ShowMeSunday, I reworked an old sketch from our former artist into this chibi-iso landing craft. Styling practice in progress – feedback welcome! 🛥️🎨 #IndieDev #RetroArt #PixelArt #WWII #TurnBasedStrategy #TacticalGames
May 18, 2025 at 7:50 PM
In WWII, the majority of Japanese officers carried mass-manufactured guntō—not hand-crafted katanas.
Experience this level of historical detail in A World at War: Tactics.
#PixelArt #WWII #IndieDev #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames #TurnBasedThursday
May 15, 2025 at 8:53 PM
Happy #WishlistWednesday! 🎖️ Here’s a WIP of our marching soldier in isometric pixel art for A World at War: Tactics. Still tweaking lighting and colors, but wanted to share progress. Thoughts?

🔗 store.steampowered.com/app/3325740

#IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
May 14, 2025 at 10:05 PM
I know this is still a bit below the quality of the art I’ve shared before, but making characters is much more challenging. This is just a sneak peek—there’s still plenty of light and shadow tweaks to come.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
May 12, 2025 at 3:27 PM
It’s #ShowMeSunday!
Did you know the Gurkhas were considered WWII’s premier melee unit?
Here’s a pixel-art kukri I created—I plan to add them to the game soon.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
May 11, 2025 at 7:50 PM
Putting the finishing touches on my unit UI: here’s the new extended info panel with stats and description. What do you think? ⚔️🔍 #ScreenshotSaturday #PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
May 10, 2025 at 2:05 PM
My second pixel art experiment: M1 Garand rifle. Focusing on silhouette and contrast—would love your feedback!
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
May 9, 2025 at 2:45 PM
Filling in the art gaps for A World at War: Tactics — here’s my MK2 grenade placeholder sprite! 🛠️ Learning pixel art on the fly until I bring on a full-time artist. Feedback appreciated!

#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
May 7, 2025 at 6:07 PM
🚀 New Devlog live on Steam!
We’re charging ahead with major mechanics updates: combat rebalance, revamped turn system, fortified defences & improved unit UI.
Using placeholder art to keep testing!
#WorldAtWarTactics #IndieDev #DevLog
store.steampowered.com/news/app/332...
A World At War Tactics - No Artistic Reinforcements For Now... But We're Still In The Fight - Steam News
Hello, Commanders! This week has been a bit unusual: our lead artist has had to step away temporarily, so we won’t have new sprites for now. But don’t worry! Development is still moving full speed ahe...
store.steampowered.com
May 7, 2025 at 2:53 PM
🎂 It's my birthday today!
And honestly, I can't think of a better way to celebrate than continuing to build A World At War: Tactics — one pixel at a time.

Thank you all for the support so far.
New things are coming soon — and I’m more motivated than ever. Let’s keep pushing forward! 💪
May 3, 2025 at 4:35 AM
🚧 Team Update 🚧
Our lead artist has stepped away from the project to pursue other opportunities.

There’ll be a pause in new art — but dev continues strong!

I’ll be shifting focus to gameplay, systems, and the less-visible parts of A World At War: Tactics. Stay Tuned

#IndieDev #GameDev #PixelArt
May 1, 2025 at 10:52 PM
We're working on adding more variety to infantry units — here's a sneak peek at one of the new variants!

Each soldier will bring unique visual details while keeping the classic pixel-art style of our game
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
April 29, 2025 at 8:14 PM
April was just the beginning!

In our first month on Steam, we launched devlogs, showed off new animations, and grew our community.

Thank you all for the support! ❤️

Here's our first monthly summary:
store.steampowered.com/news/app/332...

#IndieGame #GameDev #TurnBasedStrategy #PixelArt
A World At War Tactics - Devlog: Our First Month on Steam — Thank You for the Support! - Steam News
Hello Commanders This April was a very special month for us. It's been just a few weeks since we launched our Steam page, and we have already received incredible support from all of you! In our first ...
store.steampowered.com
April 28, 2025 at 7:20 AM
🔥 Bringing the heat to the battlefield!
Our flamethrower animation is coming to life — still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday
April 27, 2025 at 9:38 PM
It’s #ScreenshotSaturday! Here’s a sneak peek at the unit sprites we've been working on for A World at War: Tactics.
Infantry, tanks, planes, and more – the battlefield is taking shape!
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
April 26, 2025 at 7:28 PM