you can wishlist my first steam game at https://store.steampowered.com/app/3325740/A_World_At_War_Tactics/
store.steampowered.com/app/3325740/...
#indie
#ScreenshotSaturday #indiegame #pixelart
#ScreenshotSaturday #indiegame #pixelart
This month I’ve been working on:
🎮 Expanded controller support
⚔️ Local VS mode for 2 players
🌍 New maps with autumn forests, trenches & fortifications
#IndieDev #PixelArt #WW2
store.steampowered.com/news/app/332...
This month I’ve been working on:
🎮 Expanded controller support
⚔️ Local VS mode for 2 players
🌍 New maps with autumn forests, trenches & fortifications
#IndieDev #PixelArt #WW2
store.steampowered.com/news/app/332...
More controller support ✅
Local VS mode ✅
Let the couch battles begin 🔥
#ScreenshotSaturday #IndieDev #PixelArt
More controller support ✅
Local VS mode ✅
Let the couch battles begin 🔥
#ScreenshotSaturday #IndieDev #PixelArt
It’s been a while... solo dev life hits hard, but I’m back.
This summer I’ve been working on:
🧠 Enemy AI
🎵 Game music
🛠️ Map editor (create your own battlefields!)
More soon.
A World at War: Tactics marches on.
#indiedev #pixelart #gamedev #ww2 #screenshotsaturday
It’s been a while... solo dev life hits hard, but I’m back.
This summer I’ve been working on:
🧠 Enemy AI
🎵 Game music
🛠️ Map editor (create your own battlefields!)
More soon.
A World at War: Tactics marches on.
#indiedev #pixelart #gamedev #ww2 #screenshotsaturday
Been quiet lately… but I finally finished the base design for my infantry unit and started a pixel animation course!
Here’s an early silhouette test — first steps toward animating units for A World at War: Tactics 🫡
#pixelart #indiedev #gamedev
Been quiet lately… but I finally finished the base design for my infantry unit and started a pixel animation course!
Here’s an early silhouette test — first steps toward animating units for A World at War: Tactics 🫡
#pixelart #indiedev #gamedev
What do you think of the style so far? 🔪🇯🇵
#indiedev #pixelart #WIP #ShowMeSunday
What do you think of the style so far? 🔪🇯🇵
#indiedev #pixelart #WIP #ShowMeSunday
A World at War: Tactics is a turn-based WW2 strategy game with pixel art style.
Wishlist now and follow the development!
🛒 store.steampowered.com/app/3325740
#WW2 #IndieGame #PixelArt #TacticsGame
A World at War: Tactics is a turn-based WW2 strategy game with pixel art style.
Wishlist now and follow the development!
🛒 store.steampowered.com/app/3325740
#WW2 #IndieGame #PixelArt #TacticsGame
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
🙏 Apologies for the quieter posting lately—my day job has been really demanding recently.
Testing dark splatters (no light grays) that will rotate randomly on each blast.
Thoughts?
#pixelart #gamedev #isometric #WIP
🙏 Apologies for the quieter posting lately—my day job has been really demanding recently.
Testing dark splatters (no light grays) that will rotate randomly on each blast.
Thoughts?
#pixelart #gamedev #isometric #WIP
Experience this level of historical detail in A World at War: Tactics.
#PixelArt #WWII #IndieDev #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames #TurnBasedThursday
Experience this level of historical detail in A World at War: Tactics.
#PixelArt #WWII #IndieDev #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames #TurnBasedThursday
🔗 store.steampowered.com/app/3325740
#IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
🔗 store.steampowered.com/app/3325740
#IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
Did you know the Gurkhas were considered WWII’s premier melee unit?
Here’s a pixel-art kukri I created—I plan to add them to the game soon.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
Did you know the Gurkhas were considered WWII’s premier melee unit?
Here’s a pixel-art kukri I created—I plan to add them to the game soon.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
We’re charging ahead with major mechanics updates: combat rebalance, revamped turn system, fortified defences & improved unit UI.
Using placeholder art to keep testing!
#WorldAtWarTactics #IndieDev #DevLog
store.steampowered.com/news/app/332...
We’re charging ahead with major mechanics updates: combat rebalance, revamped turn system, fortified defences & improved unit UI.
Using placeholder art to keep testing!
#WorldAtWarTactics #IndieDev #DevLog
store.steampowered.com/news/app/332...
And honestly, I can't think of a better way to celebrate than continuing to build A World At War: Tactics — one pixel at a time.
Thank you all for the support so far.
New things are coming soon — and I’m more motivated than ever. Let’s keep pushing forward! 💪
And honestly, I can't think of a better way to celebrate than continuing to build A World At War: Tactics — one pixel at a time.
Thank you all for the support so far.
New things are coming soon — and I’m more motivated than ever. Let’s keep pushing forward! 💪
Our lead artist has stepped away from the project to pursue other opportunities.
There’ll be a pause in new art — but dev continues strong!
I’ll be shifting focus to gameplay, systems, and the less-visible parts of A World At War: Tactics. Stay Tuned
#IndieDev #GameDev #PixelArt
In our first month on Steam, we launched devlogs, showed off new animations, and grew our community.
Thank you all for the support! ❤️
Here's our first monthly summary:
store.steampowered.com/news/app/332...
#IndieGame #GameDev #TurnBasedStrategy #PixelArt
In our first month on Steam, we launched devlogs, showed off new animations, and grew our community.
Thank you all for the support! ❤️
Here's our first monthly summary:
store.steampowered.com/news/app/332...
#IndieGame #GameDev #TurnBasedStrategy #PixelArt
Our flamethrower animation is coming to life — still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday
Our flamethrower animation is coming to life — still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday
Infantry, tanks, planes, and more – the battlefield is taking shape!
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
Infantry, tanks, planes, and more – the battlefield is taking shape!
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy