Umahe
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umahe13.bsky.social
Umahe
@umahe13.bsky.social
Game developer, eager to bring many fun experiences to the world
you can wishlist my first steam game at https://store.steampowered.com/app/3325740/A_World_At_War_Tactics/
The .50 cal is holding the position, but supplies are running low. Time to bring in the ammo.
#ScreenshotSaturday #indiegame #pixelart
September 27, 2025 at 1:41 PM
#ScreenshotSaturday

Been quiet lately… but I finally finished the base design for my infantry unit and started a pixel animation course!

Here’s an early silhouette test — first steps toward animating units for A World at War: Tactics 🫡

#pixelart #indiedev #gamedev
June 14, 2025 at 4:25 PM
🎮💥 WIP v3: Explosion with ground decals in #AWorldAtWarTactics
Decals stay for a couple of turns to bring the battlefield to life.
Thoughts on the timing and integration?
#PixelArt #WWII #IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
May 22, 2025 at 8:39 PM
Happy #WishlistWednesday! 🎖️ Here’s a WIP of our marching soldier in isometric pixel art for A World at War: Tactics. Still tweaking lighting and colors, but wanted to share progress. Thoughts?

🔗 store.steampowered.com/app/3325740

#IndieDev #PixelArt #TurnBasedStrategy #TacticalGames
May 14, 2025 at 10:05 PM
I know this is still a bit below the quality of the art I’ve shared before, but making characters is much more challenging. This is just a sneak peek—there’s still plenty of light and shadow tweaks to come.
#PixelArt #IndieDev #WW2Game #gamedev #AWorldAtWarTactics #indie
May 12, 2025 at 3:27 PM
🔥 Bringing the heat to the battlefield!
Our flamethrower animation is coming to life — still tweaking the operator's position and smoke frames, but we're getting there!
What do you think so far?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy #ShowMeSunday
April 27, 2025 at 9:38 PM
For today i've been working on adding the .50 cal animation, what do you think about it?
#IndieDev #AWorldAtWarTactics #GameDev #PixelArt #TurnBasedStrategy
April 24, 2025 at 11:55 PM