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tykenn.games
tykenn
@tykenn.games
Game dev at Wunder, making a survival game called Lost Isle. Also making South Words Hero, a game where your name is your powers: https://store.steampowered.com/app/2428450/South_Words_Hero/

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With the way I previously made the demo end, this is my idea so far on how to extend Trees Hate You for additional levels.
#screenshotsaturday #indiegame #gamedev #ragegame
November 15, 2025 at 7:04 PM
More "Trees Hate You" shenanigans
#ragegame #indiegame #gamedev #videogame
November 13, 2025 at 5:51 AM
I revisited my "Trees Hate You" project. I'm just continuing to come up with new ways to get bullied by foliage. #screenshotsaturday #gamedev #indiegame #ragegame
November 8, 2025 at 6:25 PM
I was going to make this farming game's "shipping bin" a mysterious rift into the void or something, but then I figured a giant mouth would make more sense.
#screenshotsaturday #indiegame #gamedev
August 9, 2025 at 8:41 PM
I'm experimenting with NPCs and dialogue that transform mid-conversation #indiegame #gamedev
August 8, 2025 at 2:06 PM
I made a dumb little game about trees being mean to you that can play for free here: tykenn.itch.io/trees-hate-you

It was meant to just be a gag for a different project, but I was having too much fun placing traps and turned it into a whole obstacle course thing.
#gamedev #indiegame
June 20, 2025 at 1:24 AM
Breaking players' trust in trees (extended edition)
#gamedev #indiegame
May 26, 2025 at 2:08 AM
*Almost* ready to open the demo to the public (at least on Itch for now, Steam will come later). I even made a web version. This week was a lot of dialogue revisions and bug fixes, but I did sneak in a few new features as well.
#screenshotsaturday #gamedev #indiegame
May 17, 2025 at 7:40 PM
Help, I'm trapped in aEVERYTHING IS FINE QUIT WORRYING ABOUT IT
#gamedev #indiegame
May 17, 2025 at 4:11 AM
Just crossing the 4th wall to drop a strange box into the not-so-infinite void, as one does.
(The story will make sense eventually, maybe, I hope)
#gamedev #indiegame
May 12, 2025 at 8:10 AM
Focus this week was on adding little differences between playthroughs. Goal is to make starting over with a new name feel like stepping into an alternate universe where things aren't *quite* how you remember them.
#screenshotsaturday #gamedev #indiegame
May 10, 2025 at 8:20 PM
I revised the tutorial section over the weekend, making sure every possible timeline has a simple "first puzzle" to solve, no matter which letters may or may not be in your name.
#gamedev #indiegame
May 5, 2025 at 10:57 AM
So the idea is to de-cozify the farming game genre by making seasons less predictable and always moving (In the actual game, they'll be much slower, and the crops will die)
#indiegame #wip #gamedev
April 20, 2025 at 1:55 AM
"Escort Mission" idea where you not-so-gently transport a sleepy guy.
#gamedev #indiegame
January 6, 2025 at 12:49 AM
The seed of new side side project...
#gamedev #indiegame
January 4, 2025 at 4:16 AM
Added a new head shape option...
#gamedev #charactercreator #indiegame
December 31, 2024 at 4:00 PM
Lots of miscellaneous updates this week:
- Snow scene
- Party follow fixes
- Buffs/fixes to J, U and many other letters
- Option to disrespect pottery
- Main story sequences fully functional for ch 1
- Combat improvements
- Letter and quest help added to menus

#ScreenshotSaturday #gamedev
December 28, 2024 at 4:41 PM
It's a Zelda-like game--I must follow the tradition.
#gamedev #indiegame #zelda
December 27, 2024 at 7:10 PM
Today I made some improvements to party following:
- They move faster when farther and slower when closer to try to stay near the ideal follow range.
- They use a nav mesh but are still affected by physics and can be shoved out of the way as needed.
#gamedev #indiegame #madewithunity
December 24, 2024 at 2:17 AM
When you get a Steam achievement, everyone stares at the notification.
#screenshotsaturday #gamedev #indiegame
December 21, 2024 at 4:36 PM
...Maybe this is too many enemies for a first-dungeon combat room
#gamedev #indiegame
December 19, 2024 at 12:00 PM
I revised the letters N and Z a bit. N is now a bumper you can deploy, while Z is one you can hold. In addition to deflecting projectiles, they also knock characters and monsters back.
#gamedev #indiegame
December 17, 2024 at 9:15 AM
Grayscale + frozen time + cut music = weirdly uncomfortable.
I didn't mean for this to be a horror game, but I kind of like it.

#screenshotsaturday #gamedev
December 7, 2024 at 6:09 PM