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#screenshotsaturday #indiegame #gamedev #ragegame
#screenshotsaturday #indiegame #gamedev #ragegame
#screenshotsaturday #indiegame #gamedev
#screenshotsaturday #indiegame #gamedev
It was meant to just be a gag for a different project, but I was having too much fun placing traps and turned it into a whole obstacle course thing.
#gamedev #indiegame
It was meant to just be a gag for a different project, but I was having too much fun placing traps and turned it into a whole obstacle course thing.
#gamedev #indiegame
#screenshotsaturday #gamedev #indiegame
#screenshotsaturday #gamedev #indiegame
(The story will make sense eventually, maybe, I hope)
#gamedev #indiegame
(The story will make sense eventually, maybe, I hope)
#gamedev #indiegame
#screenshotsaturday #gamedev #indiegame
#screenshotsaturday #gamedev #indiegame
#gamedev #indiegame
#gamedev #indiegame
#indiegame #wip #gamedev
#indiegame #wip #gamedev
- Snow scene
- Party follow fixes
- Buffs/fixes to J, U and many other letters
- Option to disrespect pottery
- Main story sequences fully functional for ch 1
- Combat improvements
- Letter and quest help added to menus
#ScreenshotSaturday #gamedev
- Snow scene
- Party follow fixes
- Buffs/fixes to J, U and many other letters
- Option to disrespect pottery
- Main story sequences fully functional for ch 1
- Combat improvements
- Letter and quest help added to menus
#ScreenshotSaturday #gamedev
"The game no longer locks from this long list of weird edge cases" isn't something you can capture in a screenshot.
Anyway, here's Fontia Town again:
"The game no longer locks from this long list of weird edge cases" isn't something you can capture in a screenshot.
Anyway, here's Fontia Town again:
- They move faster when farther and slower when closer to try to stay near the ideal follow range.
- They use a nav mesh but are still affected by physics and can be shoved out of the way as needed.
#gamedev #indiegame #madewithunity
- They move faster when farther and slower when closer to try to stay near the ideal follow range.
- They use a nav mesh but are still affected by physics and can be shoved out of the way as needed.
#gamedev #indiegame #madewithunity
#screenshotsaturday #gamedev #indiegame
#screenshotsaturday #gamedev #indiegame
#gamedev #indiegame
#gamedev #indiegame
I didn't mean for this to be a horror game, but I kind of like it.
#screenshotsaturday #gamedev
I didn't mean for this to be a horror game, but I kind of like it.
#screenshotsaturday #gamedev