guts!! | hurticulture
tygutowski.bsky.social
guts!! | hurticulture
@tygutowski.bsky.social
programmer & pro gamer
very interested in memory management & optimization
working on a little for a thing :)
August 13, 2025 at 1:22 AM
working on culling the grass as well as LOD, which should increase performance significantly

36 vertices per grass mesh
21 chunks of grass
5,000 grass instances per chunk
3,780,000 vertices just for grass alone running at 100+ fps
July 10, 2025 at 10:39 PM
picked up an old puzzle game where you play as king midas
June 5, 2025 at 4:31 PM
i seemed to have accidentally used radians instead of degrees...
April 9, 2025 at 3:40 PM
spent a ton of time working on animations and the player skin computer. 🤖

now the player moves their head in alignment with the camera before moving their body, and each component of their body is ✨fully customizable✨

im super happy with how it turned out
April 1, 2025 at 5:34 PM
finally got a (few) sick player models, and hooked them up to a fully customizable shader.

huge thanks to kuptchi over at sketchfab.com/cotrus for the amazing model.

#godot #hurticulture
March 22, 2025 at 10:58 PM
its been a while since ive worked on this!!

over the past week or so ive worked on the character controller (increases fov when running, tilts camera when moving left/right), changed some environmental stuff, added an inventory & items, scaled the game to a lower resolution, and some other things
January 25, 2025 at 4:32 AM
spent the past week working on a new main menu! the old one was pretty terrible lol

#psx #godot #uidesign #ui
December 7, 2024 at 8:58 PM
made a lot more progress on the shader. added some decent biome blending and the ability to have a different texture on slopes, so now even non-mountain biomes can have rocky cliffs!

#procgen #godot #shader
December 2, 2024 at 2:22 AM
a #procgen tool script ive been messing around with in #godot
pretty rudimentary, but having it embedded in the engine makes it a lot easier to debug!
November 30, 2024 at 2:55 AM