very interested in memory management & optimization
36 vertices per grass mesh
21 chunks of grass
5,000 grass instances per chunk
3,780,000 vertices just for grass alone running at 100+ fps
36 vertices per grass mesh
21 chunks of grass
5,000 grass instances per chunk
3,780,000 vertices just for grass alone running at 100+ fps
now the player moves their head in alignment with the camera before moving their body, and each component of their body is ✨fully customizable✨
im super happy with how it turned out
now the player moves their head in alignment with the camera before moving their body, and each component of their body is ✨fully customizable✨
im super happy with how it turned out
huge thanks to kuptchi over at sketchfab.com/cotrus for the amazing model.
#godot #hurticulture
huge thanks to kuptchi over at sketchfab.com/cotrus for the amazing model.
#godot #hurticulture
over the past week or so ive worked on the character controller (increases fov when running, tilts camera when moving left/right), changed some environmental stuff, added an inventory & items, scaled the game to a lower resolution, and some other things
over the past week or so ive worked on the character controller (increases fov when running, tilts camera when moving left/right), changed some environmental stuff, added an inventory & items, scaled the game to a lower resolution, and some other things