Page is very much a WIP still!
Here's a WIP progress of a character for RoA Workshop, Courage!
An old project that I'm getting back at it. I was able to create simple attacks, many in fact. I'm still learning about the process, so is good that I am shaping him up more!
As a learning experience, I got one of those moments that an unintended effect is good enough to keep it now, hahaha!
DAir is a decent ground pound with a bounce after. I wanted to make it consistent, but anow the faster it hits, the higher you jump
As a learning experience, I got one of those moments that an unintended effect is good enough to keep it now, hahaha!
DAir is a decent ground pound with a bounce after. I wanted to make it consistent, but anow the faster it hits, the higher you jump
Here's a WIP progress of a character for RoA Workshop, Courage!
An old project that I'm getting back at it. I was able to create simple attacks, many in fact. I'm still learning about the process, so is good that I am shaping him up more!
Here's a WIP progress of a character for RoA Workshop, Courage!
An old project that I'm getting back at it. I was able to create simple attacks, many in fact. I'm still learning about the process, so is good that I am shaping him up more!
As a learning experience, I got one of those moments that an unintended effect is good enough to keep it now, hahaha!
DAir is a decent ground pound with a bounce after. I wanted to make it consistent, but anow the faster it hits, the higher you jump
As a learning experience, I got one of those moments that an unintended effect is good enough to keep it now, hahaha!
DAir is a decent ground pound with a bounce after. I wanted to make it consistent, but anow the faster it hits, the higher you jump
While I finish the semester (one more day before vacations!), here's a snack of a wip. A dash attack and testing changing the impact visuals for the UTilt (the water splash).
Is a learning experience so is cool that I'm implementing visuals, momentum, etc.
While I finish the semester (one more day before vacations!), here's a snack of a wip. A dash attack and testing changing the impact visuals for the UTilt (the water splash).
Is a learning experience so is cool that I'm implementing visuals, momentum, etc.
While I finish the semester (one more day before vacations!), here's a snack of a wip. A dash attack and testing changing the impact visuals for the UTilt (the water splash).
Is a learning experience so is cool that I'm implementing visuals, momentum, etc.
While I finish the semester (one more day before vacations!), here's a snack of a wip. A dash attack and testing changing the impact visuals for the UTilt (the water splash).
Is a learning experience so is cool that I'm implementing visuals, momentum, etc.
This game is my love letter to the arcade games I spent hours playing as a child - I hope you give it a try!
[links below]
This game is my love letter to the arcade games I spent hours playing as a child - I hope you give it a try!
[links below]
"Well, yes, someday."
"I die?"
"I don't know. You're made of metal, but you have feelings, & you think about things, & that means you have a soul. And souls don't die."
All shot practically using real figures, lighting & miniature sets
"Well, yes, someday."
"I die?"
"I don't know. You're made of metal, but you have feelings, & you think about things, & that means you have a soul. And souls don't die."
All shot practically using real figures, lighting & miniature sets
create anything with easymetric soon on @aseprite.org
create anything with easymetric soon on @aseprite.org
Here's a WIP progress of a character for RoA Workshop, Courage!
An old project that I'm getting back at it. I was able to create simple attacks, many in fact. I'm still learning about the process, so is good that I am shaping him up more!
Here's a WIP progress of a character for RoA Workshop, Courage!
An old project that I'm getting back at it. I was able to create simple attacks, many in fact. I'm still learning about the process, so is good that I am shaping him up more!