Trimatra Interactive
trimatraint.bsky.social
Trimatra Interactive
@trimatraint.bsky.social
Trimatra Interactive. A two-man studio from Indonesia developing Project Charlemagne
Rebuilt our first-person controller from scratch - yes, from scratch. This time it actually feels proper and GOOD. Platforming now feels better as well, so the level design is about to get VERTICAL. Take a peek - what do you think?

#screenshotsaturday #gamedev #indiedev #indiegame
November 9, 2024 at 2:53 PM
Some shader shenanigans - testing the limit of our shader to handle multiple scene situation, initially made to replicate Mignola vibe, but now going for our own comic book style with hatchings - still WIP.
#indiegame #Indiedev #gamedev #screenshotsunday
November 3, 2024 at 2:55 AM
#screenshotsaturday

Experimenting with a vision mechanic for Project Charlemagne - It's tied into the gameplay loop, affecting how you fight and survive, still undecided with the overall "spirit vision" color though, thoughts?

#indiegame #indiedev #gamedev #madewithunity
November 2, 2024 at 10:36 AM
Hi! its #PitchYaGame time!

We're in early development of Project Charlemagne: Gears of War horde mode goes occult FPS! Enter, Defend, Harvest, then extract — or die trying. The Twist? A spirit possessed you, but YOU control IT instead. See through its eyes to fight fire with fire!
November 1, 2024 at 1:50 PM
Happy Halloween!
Announcing "Project Charlemagne"! This occult-themed FPS is like Gears of War Horde meets Hellboy. Here's Proto Validation 1 (75% placeholders 😅) - mainly testing game loop & core mechanics. Super early but let us know what you think! #gamedev #indiedev #fps #indiegame #halloween
November 1, 2024 at 1:49 AM
Hello Bluesky!

Check out this small teaser for our upcoming FPS! What is it? Who knows? Keep guessing, but you get the vibe :)

Gameplay reveal this Halloween? Hopefully, if we can make it presentable by then haha

#ScreenshotSaturday #fps #madewithunity #gamedev #indiegame
October 26, 2024 at 9:36 PM