Tomáš Weiss
tomasweisss.bsky.social
Tomáš Weiss
@tomasweisss.bsky.social
Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
I'm gonna be attending the graphicsprogrammingconference.com in Breda, Netherlands this year. My first ever conference!

Any chance I'll be able to meet anyone from here?
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
graphicsprogrammingconference.com
October 8, 2025 at 6:18 PM
Reposted by Tomáš Weiss
I feel sick to my stomach making this post, but at this point I don't have a choice
docs.google.com/document/d/1...
I Need Help
Hey guys. I'm in a bad spot. I've BEEN in a bad spot for a long time. Close friends have known about these things for a while, but I’ve been struggling with opening up about them for a long time. I fe...
docs.google.com
August 23, 2025 at 8:24 PM
Reposted by Tomáš Weiss
Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...
July 22, 2025 at 3:38 PM
Reposted by Tomáš Weiss
Saw that "The Witcher 4" UE5 tech demo with the voxel trees for fast rendering at a distance?
I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels.
Code in tiny_bvh_foliage.cpp: github.com/jbikker/tiny...
June 13, 2025 at 3:01 PM
Reposted by Tomáš Weiss
Custom water update for my VR game.
Unity 6, URP, Quest 3 native.
#madewithunity #water #quest3 #vr
June 15, 2025 at 10:05 PM
Reposted by Tomáš Weiss
Hola again graphics peeps! 😊

I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱

osor.io/text

Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!

I hope you enjoy it! 🧡
June 12, 2025 at 4:22 PM
Reposted by Tomáš Weiss
I have been making some decent progress on my Ocean Shader's new Wave Editor. Currently, it's just a port of the auto-generator script, but now includes preview screens to make sure lower resolution settings still look coherent.

Next up, making the Wave Settings editor!

#Indiedev #Unity #Shader
April 15, 2025 at 5:27 AM
Reposted by Tomáš Weiss
WE'RE OFFICIALLY PAST 1300 FOLLOWERS IT'S ALMOST TIME 2 POST THE LAUNCH DATE????
May 7, 2025 at 1:16 PM
Reposted by Tomáš Weiss
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

🧵
April 21, 2025 at 1:47 PM
Reposted by Tomáš Weiss
New part of the Florist house for my personnal project ! ⭐
April 21, 2025 at 2:01 PM
Reposted by Tomáš Weiss
"Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us."
Lushfoil Photography Sim Review: A Masterclass in Creative Play
Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us.
butwhytho.net
April 19, 2025 at 2:39 PM
Reposted by Tomáš Weiss
Procedural rivers now carve terrain, clear trees and grass (and grow reeds on the side), follow basic pathfinding and generate instantly. Next: making them less roadlike with variable width and more natural, winding flow - basically I don't want to see any straight lines💧
NimianLegends.com
April 18, 2025 at 2:32 PM
Reposted by Tomáš Weiss
you know i'm right
April 16, 2025 at 11:55 PM
Reposted by Tomáš Weiss
ATTENTION INDIEDEVS
Show off your art style
March 31, 2025 at 6:31 PM
Reposted by Tomáš Weiss
ATTENTION INDIEDEVS
Show off your art style
March 27, 2025 at 11:17 AM
Reposted by Tomáš Weiss
ATTENTION INDIEDEVS
Show off your art style
March 26, 2025 at 6:28 PM
Reposted by Tomáš Weiss
Got rejected from an Aussie games showcase, so would you help us out and share this around if it looks like something you'd be interested in playing?
March 23, 2025 at 9:26 AM
Reposted by Tomáš Weiss
interesting repo: "multi-functional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and drawing can be done both in OnDrawGizmos and in Update" github.com/DCFApixels/U...
March 23, 2025 at 5:19 PM
Reposted by Tomáš Weiss
‘Puissance’, 2017. I love the patterns within waves.
March 21, 2025 at 9:09 PM
Reposted by Tomáš Weiss
buy game on sale
Hey everyone! The remaster I've been working on for like 6 years is out! It's a remaster of my 11 year old game InFlux! It's a marble-rolling puzzle game! You can buy it! Please leave positive reviews for it so the algo doesn't immediately bury it?!?! Ily
steamcommunity.com/games/867150...
March 16, 2025 at 9:22 PM
Reposted by Tomáš Weiss
🚀 GPU particles can be difficult to understand—how do they work? If you want INSANELY high particle counts, they're the answer.

We'll start with the basics of GPGPU, laying the groundwork for GPU particles. This is just the beginning.

Sign up here 👉
simondev.teachable.com/p/games-thre...
March 4, 2025 at 6:09 PM
Reposted by Tomáš Weiss
King Hotel, Brooklyn 🏨

Once a haven for the elite, now a relic of a lost world. The wind howls through shattered windows, and the only ones left? Outlaws and fugitives. ☠️

Recently claimed by the Blind Justice gang, it’s become their stronghold - where justice is ruthless. 💥
March 3, 2025 at 11:33 AM
Reposted by Tomáš Weiss
Yo #Godot plush makers, lemme cook!!!
February 24, 2025 at 9:48 PM
Reposted by Tomáš Weiss
Desecrators version 1.0 releases February 28th, 2025
www.youtube.com/watch?v=77YF...
Desecrators Full Release Trailer
YouTube video by Woodhound
www.youtube.com
February 21, 2025 at 6:28 PM