Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
It's amazing how much performance you can get from a few small changes, mainly just thinking about where what gets called and what's constant, plus numba and of course my fav JFA.
It's amazing how much performance you can get from a few small changes, mainly just thinking about where what gets called and what's constant, plus numba and of course my fav JFA.
#godot #shaders
(Explanation: Nvidia GPUs don't seem to respect when function out variables are initialized outside of their function and fill them with garbage instead.)
Environment and level design is done by my teammates, I'm the team lead, programmer and tech artist. Hope to post more soon!
#gamedev #unity3d