✨ artstation.com/tojynick
🪛 github.com/tojynick
Anyways, check out this video if you have some spare time www.youtube.com/watch?v=vbMv...
Anyways, check out this video if you have some spare time www.youtube.com/watch?v=vbMv...
You can check it out here: youtube.com/watch?v=aqJJ...
Also, a huge thanks to Stylized Station for the opportunity 🫶 I've been watching your channel for years and it was an honor to create something for it!
You can check it out here: youtube.com/watch?v=aqJJ...
Also, a huge thanks to Stylized Station for the opportunity 🫶 I've been watching your channel for years and it was an honor to create something for it!
Thanks for your support, 2025 will be lit 🫶
#ArtStationRecap2024
Thanks for your support, 2025 will be lit 🫶
#ArtStationRecap2024
The effect uses real-time fluid simulation for the flame and some simple Niagara particles on top. Surprisingly, fluid simulation is *really* good for stylized flame effects!
#UnrealEngine#techart #vfx #stylized
The effect uses real-time fluid simulation for the flame and some simple Niagara particles on top. Surprisingly, fluid simulation is *really* good for stylized flame effects!
#UnrealEngine#techart #vfx #stylized
I made a procedural house generator with Houdini that can be used inside Unreal Engine 😎
You can view more breakdowns on Artstation: www.artstation.com/artwork/dyJa53
#UnrealEngine #houdini #techart #stylized #3dart
I made a procedural house generator with Houdini that can be used inside Unreal Engine 😎
You can view more breakdowns on Artstation: www.artstation.com/artwork/dyJa53
#UnrealEngine #houdini #techart #stylized #3dart
Made a quick test render and am very happy with how it's turning out! All that's left is to texture the plants and some props.
#UnrealEngine #3dart
Made a quick test render and am very happy with how it's turning out! All that's left is to texture the plants and some props.
#UnrealEngine #3dart
I couldn't rely on UVs (the building is procedural), so I decided to use some shader math magic: tri-planar mapping and height blending!
I blend 2 materials using a Perlin noise as an alpha, and it works surprisingly well!
#UnrealEngine #techart #shader
I couldn't rely on UVs (the building is procedural), so I decided to use some shader math magic: tri-planar mapping and height blending!
I blend 2 materials using a Perlin noise as an alpha, and it works surprisingly well!
#UnrealEngine #techart #shader
I tried to create a stylized handpainted look, and I kinda like how it turned out!
#techart #stylized #gamedev
I tried to create a stylized handpainted look, and I kinda like how it turned out!
#techart #stylized #gamedev
I really would love to show the procedural aspects of it (you can configure the building size, roof shape, ivy, and so on), but making a proper showcase with animations is time-consuming, so I'll show it later.
I really would love to show the procedural aspects of it (you can configure the building size, roof shape, ivy, and so on), but making a proper showcase with animations is time-consuming, so I'll show it later.
I've uploaded a breakdown to ArtStation, go check it out: artstation.com/artwork/9EKdgO
#unity3d #environmentart #stylized #shader
I've uploaded a breakdown to ArtStation, go check it out: artstation.com/artwork/9EKdgO
#unity3d #environmentart #stylized #shader
#unity3d #shader #creativecoding #abstractart #ControlRemedy
#unity3d #shader #creativecoding #abstractart #ControlRemedy
It's a huge pleasure to use Unreal after Unity! Every aspect is so polished. It provides amazing results with little to no tweaks. The UI and UX are great, tools are intuitive... I just can't!
It feels like we don't deserve it 🥲
It's a huge pleasure to use Unreal after Unity! Every aspect is so polished. It provides amazing results with little to no tweaks. The UI and UX are great, tools are intuitive... I just can't!
It feels like we don't deserve it 🥲
And yeah, I've already managed to crush the editor a dozen times. It's fine though, it's learning.
And yeah, I've already managed to crush the editor a dozen times. It's fine though, it's learning.