✨ artstation.com/tojynick
🪛 github.com/tojynick
You can check it out here: youtube.com/watch?v=aqJJ...
Also, a huge thanks to Stylized Station for the opportunity 🫶 I've been watching your channel for years and it was an honor to create something for it!
You can check it out here: youtube.com/watch?v=aqJJ...
Also, a huge thanks to Stylized Station for the opportunity 🫶 I've been watching your channel for years and it was an honor to create something for it!
Thanks for your support, 2025 will be lit 🫶
#ArtStationRecap2024
Thanks for your support, 2025 will be lit 🫶
#ArtStationRecap2024
The effect uses real-time fluid simulation for the flame and some simple Niagara particles on top. Surprisingly, fluid simulation is *really* good for stylized flame effects!
#UnrealEngine#techart #vfx #stylized
The effect uses real-time fluid simulation for the flame and some simple Niagara particles on top. Surprisingly, fluid simulation is *really* good for stylized flame effects!
#UnrealEngine#techart #vfx #stylized
Made a quick test render and am very happy with how it's turning out! All that's left is to texture the plants and some props.
#UnrealEngine #3dart
Made a quick test render and am very happy with how it's turning out! All that's left is to texture the plants and some props.
#UnrealEngine #3dart
I couldn't rely on UVs (the building is procedural), so I decided to use some shader math magic: tri-planar mapping and height blending!
I blend 2 materials using a Perlin noise as an alpha, and it works surprisingly well!
#UnrealEngine #techart #shader
I couldn't rely on UVs (the building is procedural), so I decided to use some shader math magic: tri-planar mapping and height blending!
I blend 2 materials using a Perlin noise as an alpha, and it works surprisingly well!
#UnrealEngine #techart #shader
I tried to create a stylized handpainted look, and I kinda like how it turned out!
#techart #stylized #gamedev
I tried to create a stylized handpainted look, and I kinda like how it turned out!
#techart #stylized #gamedev
I really would love to show the procedural aspects of it (you can configure the building size, roof shape, ivy, and so on), but making a proper showcase with animations is time-consuming, so I'll show it later.
I really would love to show the procedural aspects of it (you can configure the building size, roof shape, ivy, and so on), but making a proper showcase with animations is time-consuming, so I'll show it later.
I've uploaded a breakdown to ArtStation, go check it out: artstation.com/artwork/9EKdgO
#unity3d #environmentart #stylized #shader
I've uploaded a breakdown to ArtStation, go check it out: artstation.com/artwork/9EKdgO
#unity3d #environmentart #stylized #shader
#unity3d #shader #creativecoding #abstractart #ControlRemedy
#unity3d #shader #creativecoding #abstractart #ControlRemedy
P.S
For now, I wanna focus on UE because of this Unity shit going on...
P.S
For now, I wanna focus on UE because of this Unity shit going on...
I'm Kai, a technical artist lynx boy currently living in Tbilisi, Georgia 😼
I'm interested in game development and 3D, gaming, and home plans (yeah, I just love plants! 🪴).
I'm really glad to be here, and will post some stuff soon ^3
I'm Kai, a technical artist lynx boy currently living in Tbilisi, Georgia 😼
I'm interested in game development and 3D, gaming, and home plans (yeah, I just love plants! 🪴).
I'm really glad to be here, and will post some stuff soon ^3