Tim Romero
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timromero.games
Tim Romero
@timromero.games
I don't own anything. No copyright intended.

https://stickychunks.fun my game
https://timromero.games more me
I am reminded of the calculation I encountered the other day for converting Julian Day to Gregorian Calendar which just uses integer arithmetic with some weird constants
November 16, 2025 at 5:33 PM
This is clearly the preferred way of playing Mr. Driller
November 13, 2025 at 11:01 PM
Reposted by Tim Romero
"Not even in my wildest dreams did I imagine that one day I would paint a picture of hot Bowser for official material, announced by Miyamoto himself. 😭 I laughed so hard in disbelief while painting, you have no idea lol"
November 12, 2025 at 5:22 PM
Agreed about the UX. the downtime between the learning challenge levels when just following the fast “next level” path, and the music fading out and back in on each one, seems unacceptable.
November 12, 2025 at 5:35 PM
The Challenges are quite varied and experimental as well. Got a real kick out of the one called “Another Form”
November 12, 2025 at 5:33 PM
Lumines must have been a major point of inspiration in the design of Tetris Effect, which is a connection I had never made before getting my hands on Arise. Making a Lumines game as a follow-up to Tetris Effect feels like a fantastic way to square up that connection and pay tribute.
November 12, 2025 at 5:28 PM
It made me realize how much the original Lumines shares with Tetris effect. It uses transforming sounds and visuals, with sound effects offset to sync with music. It plays with the game speed and rhythm to squeeze and release pressure on the player.
November 12, 2025 at 5:28 PM
Saw your name in the credits when I reached the Ball x Pit finale yesterday. Nice one!
November 5, 2025 at 10:24 PM
Reposted by Tim Romero
he escaped
September 28, 2024 at 5:03 PM