Tim Romero
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timromero.games
Tim Romero
@timromero.games
I don't own anything. No copyright intended.

https://stickychunks.fun my game
https://timromero.games more me
@chevyray.dev ikenfell is responsible for my 15th-phattest session of all my Switch games, with 12h12m played in a single day, out of 2719 sessions
November 7, 2025 at 4:39 AM
i still need to add more levels but that hasn't stopped me from adding speedrunning features to my #FallingBlockJam game "Chunkster" in the stupidest example of scope creep yet
September 21, 2025 at 3:30 AM
will i regret further-complicating my already-complicated #FallingBlockJam game at the last minute by adding pushable stackable blocks? time will tell
September 20, 2025 at 6:37 PM
With good logging it was so easy to find out what move was taken and why, making squashing bugs super easy and satisfying! check log, go to line number. Add a rule, move a rule up or down, or add a Solid or Empty condition. Setting up the line number logging early paid off.
September 19, 2025 at 4:54 AM
level design happening in a folder of tiny pngs
September 19, 2025 at 3:27 AM
The rotation system for the F Pentomino in my #FallingBlockJam game "Chunkster" took almost two full days to really nail down. it has 104 rules!
September 19, 2025 at 12:47 AM
1st image is the specs it took for me to get a Domino rolling around and doing kicks and tucks… F Pentomino (2nd image) is proving to be quite the bear. was not ready for how many extra rules come from having chunks roll along the ground when spun. __LINE__ macros + log spam help me debug odd cases.
September 17, 2025 at 4:07 AM
Chunk rotation system and a little obstacle course for a domino! Next is working out the rotation rules for a more complicated shape #FallingBlockJam
September 16, 2025 at 10:17 PM
Basic movement and gravity working! rotation still clips through stuff for now. rotation will be the hard part to totally nail down #FallingBlockJam
September 15, 2025 at 11:42 PM
game development #FallingBlockJam
September 15, 2025 at 11:38 PM
September 14, 2025 at 4:21 PM
chunky little guy #FallingBlockJam
September 13, 2025 at 10:25 PM
Imagining an alternate version of the Tetris rotation system where rotating blocks causes them to walk along the ground. Call it “paper” prototyping for my #fallingblockjam video game.

The magnet chunks are my own design and you can buy them from my website :)
September 13, 2025 at 5:18 PM
spaghetti
August 12, 2025 at 5:04 AM
you can kinda see some of them in this photo I took of the 2024 total eclipse such as the little white loop near the bottom of the moon
August 11, 2025 at 9:08 PM
No cheating post your Lock Screen

Photo by me of magnet toys I made
bsky.app/profile/bria...
August 1, 2025 at 7:07 PM
Finally some good news. Bluesky revived the previously-removed UI quirk where the profile picture nests perfectly underneath the up arrow button. They were misaligned for months.
July 19, 2025 at 4:57 AM
we live in the future
July 3, 2025 at 5:43 PM
Environmental storytelling
June 24, 2025 at 7:17 PM
me irl
June 5, 2025 at 6:55 PM
WIFES OVERLOAD. BALL CAPTURED.
🚨 Hit the ramps to break out of jail together!! 🚨
May 28, 2025 at 1:21 AM
Oh no I have the app and PWA both installed and I can’t tell them apart
May 19, 2025 at 8:29 PM
The three genders
May 3, 2025 at 4:31 AM
The pinks are quite faded and there are holes in the collar but I still wear it regularly
April 28, 2025 at 10:55 PM
I hung out with my best friend! We watched some old anime on DVD. Made this painfully spicy Buldak ramen and suffered through eating it while watching Hot Ones. Then we played video games for a while.
March 23, 2025 at 6:20 PM