Timonpoika
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timonpoika.bsky.social
Timonpoika
@timonpoika.bsky.social
game designer @ Iceflake Studios
Finland / South Korea
we used to have these "Pajatso"s all over gas stations and shops in Finland until mid 2000's, but then they disappeared.

Im learning #Godot once again during weekends, so this one is not fully functional yet, but I'm all ready calling it Pajatro.
#gamedev #indiedev #screenshotsaturday #pajatso
September 7, 2025 at 11:54 AM
finally got this done, just after changing once again how the actual products are beign handled. Now the only thing is to figure out a good looking texture to visualize direction of conveyors..
#screenshotsaturday #screenshotsunday #gamedev #indiedev #automation
May 18, 2025 at 12:13 PM
slowly getting more processes involved!
#gamedev #indiedev #automation
May 7, 2025 at 9:07 AM
finally getting in some limitations and requirements working, starts to feel like a game. Also fairly hooked on Balatro OST
#gamedev #indiedev #automation
April 24, 2025 at 9:16 AM
ahh, first accidental systemic sorting mechanism! And it works!
#gamedev #indiedev #automation
April 20, 2025 at 8:34 AM
im currently just sorting 3 items into three outputs by sifting and rotating objects to not fall through sifter. It's barebones and minimal interaction, but getting really fun
#gamedev #indiedev #screenshotsaturday
April 19, 2025 at 12:14 PM
rewrote plenty of stuff on this and finally its working as it should be! Now its possible to place bigger pieces and stack things on them
#gamedev #indiedev #screenshotsaturday
April 12, 2025 at 8:43 AM
I mean, not like I knew what kind of day it would be
#gamedev #indiedev #b3d
April 1, 2025 at 11:03 AM
invited friend to offroading. Need to figure out still surface frictions bit more, but mostly fun!
#gamedev #indiedev #screenshotsaturday
March 29, 2025 at 7:34 PM
March 24, 2025 at 7:20 AM
also really happy that the grip and force directions are working with contact areas!
#gamedev #indiedev #screenshotsaturday
March 22, 2025 at 4:43 PM
more intense high speed action
#gamedev #indiedev #screenshotsaturday
March 22, 2025 at 4:26 PM
finally getting things better at higher speeds!
#gamedev #indiedev
March 21, 2025 at 12:20 PM
ive been thinking about Nightcage board game too much
#gamedev #indiedev
March 17, 2025 at 2:54 PM
Here's one of the earlier tests offline, pushing the limits of speed and grip
March 4, 2025 at 7:32 AM
what if... slot cars? We tested this online and it worked really smoothly, this could work!
#gamedev #indiedev #slotcars
March 4, 2025 at 7:24 AM
how do you think, is this world space chat practical enough? I enjoy the fact that it happens so locally, what makes also players to remain in same region

#gamedev #indiedev
February 19, 2025 at 12:18 PM
also, rain is a thing now. Sadly the light drizzle didn't make it through compression, so here's a stronger one.
February 16, 2025 at 1:50 PM