I've been having a lot of fun animating a mini-series about this topic, and the main part is now out.
youtu.be/j0wJBEZdwLs
I've been having a lot of fun animating a mini-series about this topic, and the main part is now out.
youtu.be/j0wJBEZdwLs
youtu.be/Q78wvrQ9xsU?...
youtu.be/Q78wvrQ9xsU?...
When the function φ is flat, or the distribution is narrow, they agree.
When the function φ is flat, or the distribution is narrow, they agree.
Here are some Illustrations I created :)
Here are some Illustrations I created :)
Blog: sakana.ai/asal/
We propose a new method called Automated Search for Artificial Life (ASAL) which uses foundation models to automate the discovery of the most interesting and open-ended artificial lifeforms!
Blog: sakana.ai/asal/
We propose a new method called Automated Search for Artificial Life (ASAL) which uses foundation models to automate the discovery of the most interesting and open-ended artificial lifeforms!
(E.g., where does that “log” come from? Are there other possible formulas?)
Yet there's an intuitive & almost inevitable way to arrive at this expression.
(E.g., where does that “log” come from? Are there other possible formulas?)
Yet there's an intuitive & almost inevitable way to arrive at this expression.
Just found this old animation I did 4y ago.
This was the first "real" GLSL shaders I wrote and it was really fun :)
Just found this old animation I did 4y ago.
This was the first "real" GLSL shaders I wrote and it was really fun :)
Really enjoyed coding this simple simulation
Really enjoyed coding this simple simulation
Every pixel corresponds to a double Pendulum (x-axis theta1, y-axis theta2)
Written in Metal and code is here:
github.com/timHau/Doubl...
Every pixel corresponds to a double Pendulum (x-axis theta1, y-axis theta2)
Written in Metal and code is here:
github.com/timHau/Doubl...