Tim Graham Games
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timgames.bsky.social
Tim Graham Games
@timgames.bsky.social
Developing tools and games @ https://timothyjgraham.itch.io/

Experimental and roguelike games, pixel art, procedural generation

In another life: timothyjgraham.bsky.social
Second cut at the parry system. Now with animated lunges and blood particle effects. Again, forgive my tired lack of skill
November 21, 2025 at 1:15 PM
First cut attempt at implementing a rhythm-based parry system in a traditional #roguelike (pls forgive my bad skill)

ping @conornally.bsky.social

#roguelikedev #indiedev
November 21, 2025 at 12:17 PM
"at first, he'd see shadows most easily, then images of men and other things in water, then the things themselves"

- Republic, 516a

#EIKASIA
November 20, 2025 at 8:56 PM
Which do you prefer?

#choices

#EIKASIA
November 20, 2025 at 12:27 PM
Dialling up the crazy
November 20, 2025 at 12:08 PM
Experiment with a new lighting system
November 19, 2025 at 11:44 AM
New lighting model inspired by Brogue

#indiedev #indiegames
November 19, 2025 at 11:13 AM
Exploring a massive spaceship in #Eikasia

In the mini-map, you can see the region where the player is exploring. In this game, you can give it any image and it will make an ASCII dungeon out of it!

Download for free: timothyjgraham.itch.io/eikasia

#indiegames #indiedev
November 17, 2025 at 10:35 AM
A new breakthrough tonight in #pixelart programming... video capabilities!

This could be cool for animated character portraits in #indiegames. This one uses default settings on a #gameboy pixel art filter I particularly like
November 7, 2025 at 11:54 AM