Tim Graham Games
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timgames.bsky.social
Tim Graham Games
@timgames.bsky.social
Developing tools and games @ https://timothyjgraham.itch.io/

Experimental and roguelike games, pixel art, procedural generation

In another life: timothyjgraham.bsky.social
Not too shabby for a 30 second job before I face the real world. One more for the road
November 17, 2025 at 11:26 PM
You inspired me to give it a try

(I created this using this tool I made: timothyjgraham.itch.io/pixel-art-st...)
November 17, 2025 at 11:18 PM
absolute perfection
November 17, 2025 at 11:14 PM
I love that style, I really can’t describe how much. All my favourite childhood memories of video games circle around that dithering technique
November 17, 2025 at 11:23 AM
I've also done a fairly big upgrade to a few systems, graphics, and UI. Check it out in the devlog: timothyjgraham.itch.io/eikasia/devl...
New Build! Locked Rooms, New Loot, and Lag Fixes
Dear Readers, I've just uploaded a new build with a few changes I'm really excited about. This update focuses on adding new content (locked rooms!) and squashing that nasty mouse-click lag some of you...
timothyjgraham.itch.io
November 17, 2025 at 10:35 AM
beautiful!
November 15, 2025 at 6:42 AM
Graciously gesturing to @roguetemple.bsky.social - might be of interest to the traditionalists? :-)
November 14, 2025 at 10:12 PM
Oh thanks! I should fire up my mastodon account. I only ever used it to comment on the @grogpod.mastodon.gamedev.place.ap.brid.gy crew's episodes haha
November 14, 2025 at 10:11 PM
You are too kind - it's just a simple little game, but I do hope you enjoy it! I'll be sure to check out your ZAng variant too!!
November 14, 2025 at 10:09 PM
Thank you so much, J.A.! Well, I hope you actually like it. It's very rough and ready but I wanted to get it out there. Go #traditionalroguelikes! I can't believe I finally made one 🙏
November 14, 2025 at 9:45 PM
Now… sleep….
November 14, 2025 at 2:34 PM