Tim Graham Games
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timgames.bsky.social
Tim Graham Games
@timgames.bsky.social
Developing tools and games @ https://timothyjgraham.itch.io/

Experimental and roguelike games, pixel art, procedural generation

Other cap: timothyjgraham.bsky.social
Latest developments on EIKASIA - a dungeon crawler of ancient Greek mythos, where Plato has trapped you in a series of images converted to labyrinths, from which you must explore, loot, fight, and escape, if ever you are to reach the realm of the perfect and unchanging Form.

#roguelikedev #indiedev
November 22, 2025 at 11:23 AM
Here's the current look and feel of it, by the way :-)
November 22, 2025 at 11:06 AM
I’m excited about the possibilities, although for the 2 mins that the subreddit mods allowed my post to exist, the idea had an instantly polarizing effect 😆
Edit: with alt text
November 21, 2025 at 7:44 PM
Second cut at the parry system. Now with animated lunges and blood particle effects. Again, forgive my tired lack of skill
November 21, 2025 at 1:15 PM
First cut attempt at implementing a rhythm-based parry system in a traditional #roguelike (pls forgive my bad skill)

ping @conornally.bsky.social

#roguelikedev #indiedev
November 21, 2025 at 12:17 PM
🤔
November 21, 2025 at 12:30 AM
#pixelart Plato

He does not like all the mimesis going on around here
November 20, 2025 at 11:47 PM
The eternal struggle

#indiedev #indiegames #roguelikes
November 20, 2025 at 9:17 PM
"at first, he'd see shadows most easily, then images of men and other things in water, then the things themselves"

- Republic, 516a

#EIKASIA
November 20, 2025 at 8:56 PM
👀
November 20, 2025 at 8:38 PM
Somehow the ASCII is just so much more menacing

Sweet dreams, rogue
November 20, 2025 at 12:33 PM
Which do you prefer?

#choices

#EIKASIA
November 20, 2025 at 12:27 PM
Dialling up the crazy
November 20, 2025 at 12:08 PM
Some kind of abomination - programmatically drawn ascii and sprites. An experiment to be abandoned, I think
November 20, 2025 at 12:02 PM
Gamemaker port of #Eikasis is coming along slowly.

#indiedev #indiegames
November 20, 2025 at 11:21 AM
Experiment with a new lighting system
November 19, 2025 at 11:44 AM
New lighting model inspired by Brogue

#indiedev #indiegames
November 19, 2025 at 11:13 AM
Not too shabby for a 30 second job before I face the real world. One more for the road
November 17, 2025 at 11:26 PM
You inspired me to give it a try

(I created this using this tool I made: timothyjgraham.itch.io/pixel-art-st...)
November 17, 2025 at 11:18 PM
Exploring a massive spaceship in #Eikasia

In the mini-map, you can see the region where the player is exploring. In this game, you can give it any image and it will make an ASCII dungeon out of it!

Download for free: timothyjgraham.itch.io/eikasia

#indiegames #indiedev
November 17, 2025 at 10:35 AM
#pixelartdaily with ordered dithering and the ZX Spectrum palette. World's worst colour palette, or greatest?
November 17, 2025 at 10:01 AM
#Eikasia latest update includes a sprite for the Demon. PICO-8 palette to match the game, heavy dithering

timothyjgraham.itch.io/eikasia

#pixelart #indiedev
November 15, 2025 at 9:15 PM
A few early adopters already! Thank you for supporting creative tool development 🙏🙏

#glitchify #art #puppyerror
November 13, 2025 at 8:03 PM
Vibing with this YouTube comment wisdom

#indiegames #indiedev
November 12, 2025 at 10:15 PM
🙏 🙏 I’ve put it at an affordable price to support #indiegames. It’s on sale for a limited time only for this launch week
November 11, 2025 at 8:22 PM