Currently working on a game about sneaking around a billionaire’s space panic room. High-Rise meets thief, in space.
I'm Tiger, an #indiegamedev currently working on a first person stealth / action game about creeping around a weirdo billionaires failed space ship.
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“game engine medley” — prototyping with small tools and mixing game engines for complex storytelling
www.nathalielawhead.com/candybox/gam...
#GameDev #GameDesign
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the .
social media
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forever
DM if you've got a track record of at least one successful campaign!
This evening I am puzzling over a debug log I left myself - “you are not moving intentionally”
This evening I am puzzling over a debug log I left myself - “you are not moving intentionally”
Decided to spice up the beginning to add some dramatic flair to the final showdown of MAP09!
A moot on twitter gave me the idea after showing me a bit from Chrono Trigger
I am very excited for you all to experience the final boss fight, I have a lot of cool ideas in store!
Decided to spice up the beginning to add some dramatic flair to the final showdown of MAP09!
A moot on twitter gave me the idea after showing me a bit from Chrono Trigger
I am very excited for you all to experience the final boss fight, I have a lot of cool ideas in store!
This evening I am puzzling over a debug log I left myself - “you are not moving intentionally”
This evening I am puzzling over a debug log I left myself - “you are not moving intentionally”
It is a super cool 1.500€ indie grant for creating a small artistic microgame with the theme "CHEESE".
goldextra.com/en/briefs-a-...
Check out the link on how to participate/apply
It is a super cool 1.500€ indie grant for creating a small artistic microgame with the theme "CHEESE".
goldextra.com/en/briefs-a-...
Check out the link on how to participate/apply
#unrealengine #gamedev #indiedev
Three weeks and a day to the release: store.steampowered.com/app/3145620/...
Wishlists are slowly building! 😊
#gaming #indiegame #steam #games
The BBC uses robo-cameras disguised as dung heaps to film wildlife up close.
- getting the crowbar up and running (switched to a hitscan implementation
- viewmodel shader to stop it disappearing through objects
- made those sweet cans of beans a little bouncier
had fun-with-physics(tm)
bsky.app/profile/tige...
#godot #godotengine #indiedev #gamedev
- getting the crowbar up and running (switched to a hitscan implementation
- viewmodel shader to stop it disappearing through objects
- made those sweet cans of beans a little bouncier
had fun-with-physics(tm)
bsky.app/profile/tige...
#godot #godotengine #indiedev #gamedev
We just launched our latest game Starless Abyss - the exact week that Oblivion was shadow-dropped. Which has been *not fantastic* for our launch
If anyone can spare a RT, that would be so, so helpful ❤️❤️
Find it here: store.steampowered.com/app/3167970/...