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#THMGtutor #Mud #NSFWidea #Scat #Fart #PoopTalk
DMs closed due to AU law.
I do not give permission for my work to be used in AI/AI related things.
www.furaffinity.net/user/thundermug
Also EXTREMELY relevant.
Discord is one of the affected platforms.
Discord's verification states "These are not stored after the verification is completed" but they did and 70 THOUSAND IDs were stolen 2 months ago (because of other older countries' age verification requirements).
Also EXTREMELY relevant.
Discord is one of the affected platforms.
Discord's verification states "These are not stored after the verification is completed" but they did and 70 THOUSAND IDs were stolen 2 months ago (because of other older countries' age verification requirements).
"These are not stored after the verification is completed", except that this has been proven a lie by the aforementioned data breach.
"These are not stored after the verification is completed", except that this has been proven a lie by the aforementioned data breach.
A second session's progress.
That third one looks like a rock or metal music poster with the chrome organic shapes and the symmetry.
I'm having mixed feelings about the option of making my usual content with this. I kind of don't want to because it feels like a trick.
One day's progress of a new model, referencing a physical stuffed toy. I still have to pace myself to not spend too much energy at once.
Doing this made me familiar with some of my old methods again.
Still have to add ridges, wings, and some extra flaps to the model.
Since GIFs now auto-convert to video now here, here's the three examples of the Dual Layer Easy Paint setup viewable directly.
It's still so satisfying to watch. I still haven't made Bad Apple play fully on it. Yet.
Since GIFs now auto-convert to video now here, here's the three examples of the Dual Layer Easy Paint setup viewable directly.
It's still so satisfying to watch. I still haven't made Bad Apple play fully on it. Yet.
The model was made entirely manually, no photogrammetry involved. I took photos of the case and then turned those photos into UV textures. The measurements for the geometry were done by hand with a measuring tape.
The model was made entirely manually, no photogrammetry involved. I took photos of the case and then turned those photos into UV textures. The measurements for the geometry were done by hand with a measuring tape.
Going off the stickers on the case, and how I got the 1060 GPU from a $15 scrap PC, the total cost without Windows is only 135 AUD.
Going off the stickers on the case, and how I got the 1060 GPU from a $15 scrap PC, the total cost without Windows is only 135 AUD.
Early WIP.
I'd make a male alt if I had a model ready. Could make a quick model edit, now that I think about it.
I intend to make a DIY colour mask, so that anyone can do their own edit to change the skin colour to anything.
Y2K coily poop. Inspired by early 3D renders.
This is one of those things where I made it because I wanted it to exist.
1: Chrome 800x600 with extra bloom.
2: Chrome.
3: Glass.
4: Microbe/Metalheart inspired. Looks kind of like an inflatable.
Why they all use the same layout with the Group Input all the way over on the left and stuff going up and down is odd, as this alternate way makes much more sense to me.
Maybe it's just me. I like it compact.
Why they all use the same layout with the Group Input all the way over on the left and stuff going up and down is odd, as this alternate way makes much more sense to me.
Maybe it's just me. I like it compact.
Experimenting with the "Set Mesh Normals" geometry node for use in my projects. I could make an alternate version for texture bleeding instead of normals.
Surface visual effect only. No models are altered.
-Without smoothing.
-Object to surface smoothing.
-Surface to object smoothing.
Experimenting with the "Set Mesh Normals" geometry node for use in my projects. I could make an alternate version for texture bleeding instead of normals.
Surface visual effect only. No models are altered.
-Without smoothing.
-Object to surface smoothing.
-Surface to object smoothing.
These are the best (still not close enough) I could find through that and the Wikipedia references. There was also an anecdote of the Guggenheim director stress testing the toilet with paper in it but no further detail.
These are the best (still not close enough) I could find through that and the Wikipedia references. There was also an anecdote of the Guggenheim director stress testing the toilet with paper in it but no further detail.
In Mass Effect 3's Citadel DLC, Tali gets drunk and one of the lines she may say when approached extremely strongly implies that someone asked her if she is wearing a diaper underneath the suit to deal with waste. The response was that the shape is just her hips.
In Mass Effect 3's Citadel DLC, Tali gets drunk and one of the lines she may say when approached extremely strongly implies that someone asked her if she is wearing a diaper underneath the suit to deal with waste. The response was that the shape is just her hips.
First, move the vertices in the direction they would be logically be displaced/pushed to.
Second, pull up areas with a large Proportional edit range.
Then push it back down with a small range to get the "crater" effect.
First, move the vertices in the direction they would be logically be displaced/pushed to.
Second, pull up areas with a large Proportional edit range.
Then push it back down with a small range to get the "crater" effect.
Mud displacement proof of concept.
A practice for another art piece, and to show someone what I meant by my suggestion, rather than making the art piece first and then showing that as the example.
Made using the same method as my recent "Glinty Cools Off" animation, but simpler.