Thundermug🔞
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thmg-blender.bsky.social
Thundermug🔞
@thmg-blender.bsky.social
Blender Tutor, NSFW/R18+

Click tags to mute or search my usual content:
#THMGtutor #Mud #NSFWidea #Scat #Fart #PoopTalk

DMs closed due to AU law.
I do not give permission for my work to be used in AI/AI related things.
www.furaffinity.net/user/thundermug
#SocialMediaBan
Also EXTREMELY relevant.

Discord is one of the affected platforms.
Discord's verification states "These are not stored after the verification is completed" but they did and 70 THOUSAND IDs were stolen 2 months ago (because of other older countries' age verification requirements).
December 10, 2025 at 8:45 PM
Screenclip from just now:
"These are not stored after the verification is completed", except that this has been proven a lie by the aforementioned data breach.
December 10, 2025 at 8:38 PM
#Toilet #Robocop

This is one of my favourite gaming screenshots I've taken.
December 10, 2025 at 8:02 PM
#Blender #3D #WIP #Dragon

A second session's progress.
That third one looks like a rock or metal music poster with the chrome organic shapes and the symmetry.

I'm having mixed feelings about the option of making my usual content with this. I kind of don't want to because it feels like a trick.
December 10, 2025 at 7:46 PM
#Blender #3D #WIP #Dragon

One day's progress of a new model, referencing a physical stuffed toy. I still have to pace myself to not spend too much energy at once.
Doing this made me familiar with some of my old methods again.

Still have to add ridges, wings, and some extra flaps to the model.
December 6, 2025 at 6:23 AM
#BF3 #Battlefield3 #PoopTalk #Soiling #Scat

Playing Battlefield 3 when suddenly...
December 6, 2025 at 6:17 AM
Example 3 of 3.
December 1, 2025 at 6:45 AM
Example 2 of 3.
December 1, 2025 at 6:45 AM
#Blender #3D #Dragon #Dragons #THMGtutor

Since GIFs now auto-convert to video now here, here's the three examples of the Dual Layer Easy Paint setup viewable directly.

It's still so satisfying to watch. I still haven't made Bad Apple play fully on it. Yet.
December 1, 2025 at 6:45 AM
Here's the back of the PC, for anyone interested.

The model was made entirely manually, no photogrammetry involved. I took photos of the case and then turned those photos into UV textures. The measurements for the geometry were done by hand with a measuring tape.
November 30, 2025 at 9:58 PM
I mean, it's still fairly expected that an OS would detect drives, but I'm still a bit surprised that Zorin OS can detect my parallel cable floppy drive just like that.
Going off the stickers on the case, and how I got the 1060 GPU from a $15 scrap PC, the total cost without Windows is only 135 AUD.
November 30, 2025 at 9:56 PM
#Blender #3D #Dragon #Furry #Scalie #Yiff #AssToFace #Rimming #NSFW

Project 140: Face in butt

Not focusing on making groundbreaking new stuff with each project has been a great boon to my motivation.

I like the underarm carry of the leg.
November 30, 2025 at 9:29 PM
#Blender #3D #Dragon #Fisting #SizeDifference #NSFW #Anal #Furry

Early WIP.

I'd make a male alt if I had a model ready. Could make a quick model edit, now that I think about it.

I intend to make a DIY colour mask, so that anyone can do their own edit to change the skin colour to anything.
November 30, 2025 at 9:11 PM
#Blender #3D #Scat #Poop #Aesthetic #Y2K
Y2K coily poop. Inspired by early 3D renders.
This is one of those things where I made it because I wanted it to exist.

1: Chrome 800x600 with extra bloom.
2: Chrome.
3: Glass.
4: Microbe/Metalheart inspired. Looks kind of like an inflatable.
November 30, 2025 at 8:51 PM
#Mud #3D #Blender
The goop.

Closeup of the third image of my previous post.
November 14, 2025 at 3:53 AM
#NSFW naked version

#3D #Blender #Mud #Quicksand #WAM #Furry #Scalie #Dragon

The results of testing the "surface to object smoothening" on my WAMcoat system.
November 14, 2025 at 3:39 AM
#3D #Blender #Mud #Quicksand #WAM #Furry #Scalie #Dragon

The results of testing the "surface to object smoothening" on my WAMcoat system.
November 14, 2025 at 3:35 AM
The effect is best seen when both things have similar materials.
November 14, 2025 at 2:22 AM
The geometry nodes setup is standard, recreated as seen from multiple identical tutorials.

Why they all use the same layout with the Group Input all the way over on the left and stuff going up and down is odd, as this alternate way makes much more sense to me.
Maybe it's just me. I like it compact.
November 14, 2025 at 2:18 AM
#Blender

Experimenting with the "Set Mesh Normals" geometry node for use in my projects. I could make an alternate version for texture bleeding instead of normals.
Surface visual effect only. No models are altered.

-Without smoothing.
-Object to surface smoothing.
-Surface to object smoothing.
November 14, 2025 at 2:13 AM
My intent was to help with the search by providing a relevant search term.

These are the best (still not close enough) I could find through that and the Wikipedia references. There was also an anecdote of the Guggenheim director stress testing the toilet with paper in it but no further detail.
October 31, 2025 at 6:20 PM
#PoopTalk #Diaper #ABDL #MassEffect

In Mass Effect 3's Citadel DLC, Tali gets drunk and one of the lines she may say when approached extremely strongly implies that someone asked her if she is wearing a diaper underneath the suit to deal with waste. The response was that the shape is just her hips.
October 4, 2025 at 4:44 AM
This was done as quickly as possible too, since it didn't need to look good.

First, move the vertices in the direction they would be logically be displaced/pushed to.
Second, pull up areas with a large Proportional edit range.
Then push it back down with a small range to get the "crater" effect.
September 28, 2025 at 5:00 AM
#Mud #Blender #3D

Mud displacement proof of concept.
A practice for another art piece, and to show someone what I meant by my suggestion, rather than making the art piece first and then showing that as the example.

Made using the same method as my recent "Glinty Cools Off" animation, but simpler.
September 28, 2025 at 4:57 AM
Flat colour unshaded version. The second render style I did for it. It was inspired by old games I vaguely remember.
September 25, 2025 at 10:22 PM