theredfi.sh/posts/2025-1...
#rustlang #raspberrypi #software
theredfi.sh/posts/2025-1...
#rustlang #raspberrypi #software
Who doesn't need a futuristic station as a controlled environment ?
Having fun with domains. Creating the vision. Just build.
Who doesn't need a futuristic station as a controlled environment ?
Having fun with domains. Creating the vision. Just build.
I even added a glassmorphism effect on the navbar (yes it's just opacity+blur). More to come!
I even added a glassmorphism effect on the navbar (yes it's just opacity+blur). More to come!
store.steampowered.com/app/2212670/...
store.steampowered.com/app/2212670/...
A demo update will be live that features the Simplified and Traditional Chinese versions of the game! Please look forward to it!✨
#EAIGC #EastAsiaIndieGamesCelebration
A demo update will be live that features the Simplified and Traditional Chinese versions of the game! Please look forward to it!✨
#EAIGC #EastAsiaIndieGamesCelebration
So cool thing: I finally have a working see-through effect to improve the user experience on the top down-map. I also have the shield.
So cool thing: I finally have a working see-through effect to improve the user experience on the top down-map. I also have the shield.
Only 5 days left!
Only 5 days left!
At least it's fun! Tomorrow tomorrow... I'll try to get the basic enemy script attack? Then some UI elements like health.
If you have good recommendations for music with commercial licence, let me know! Solo for this jam 😅
At least it's fun! Tomorrow tomorrow... I'll try to get the basic enemy script attack? Then some UI elements like health.
If you have good recommendations for music with commercial licence, let me know! Solo for this jam 😅
I'll have to manage the mask for building elements in front of the player camera. Next big step will be to have the boss #gamedev #indiedev
#gamedev #animation #indiedev
#gamedev #animation #indiedev
It's been a while since I did any gamedev. Making a web version is a bit more challenging, but I have my workflow for optimizing voxel assets.
534 triangles and 367 vertices.
Yes it's a shotgun, with a torch lamp 🔫.
It's been a while since I did any gamedev. Making a web version is a bit more challenging, but I have my workflow for optimizing voxel assets.
534 triangles and 367 vertices.
Yes it's a shotgun, with a torch lamp 🔫.
Follow for more updates! I also stream the development times to times.
Follow for more updates! I also stream the development times to times.
www.twitch.tv/indiedevcasts
#rustlang #programming #indiedev
www.twitch.tv/indiedevcasts
#rustlang #programming #indiedev
www.youtube.com/watch?v=SbPl...
www.youtube.com/watch?v=SbPl...
- Responsive grid
- Responsive items
- Resizable / draggable items
- AABB collision detection
This will support my monitoring dashboard for ArkSync
- Responsive grid
- Responsive items
- Resizable / draggable items
- AABB collision detection
This will support my monitoring dashboard for ArkSync