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theredfi.sh
@theredfi.sh
Software developer. Building an environmental monitoring & regulation system. Check https://theredfi.sh .
Some development progress for ArkSync. Now running on my Raspberry Pi V4B. Build with #tauri #rustlang and #leptos.
October 28, 2025 at 10:56 PM
Not sure we see much about it with image compression but I added a CRT effect on the website, designed a new navbar and a new logo. You can compare with the old version of indiedevcasts.com.

I even added a glassmorphism effect on the navbar (yes it's just opacity+blur). More to come!
September 10, 2025 at 11:02 PM
Ok now we have the shield reflecting boss life, AI chat added for the story, sfx, FX when hit and destruction effects.

Now I need to add a bit of story and a level manager to trigger all the different steps.

#gamedev #indiedev
July 30, 2025 at 11:09 AM
Ok let's give some news! 1 day and 22h left for the #piratejam. I didn't get a lot of time lately. Now back to juggling between day job, family time and gamedev.

So cool thing: I finally have a working see-through effect to improve the user experience on the top down-map. I also have the shield.
July 29, 2025 at 2:39 PM
Some progress, I know have my level for the prototype and the basic cam/player movements. But meh, not even a game yet. No sound, no game loop, no enemy. If I can't finish for the gamejam maybe I'll continue it anyway 🛎️.

#gamedev #indiedev
July 25, 2025 at 3:12 AM
Level design for the gamejam, I did something simple. I'll also add an elevator, some machines in the left room, trees in front of the building, and then done.

I'll have to manage the mask for building elements in front of the player camera. Next big step will be to have the boss #gamedev #indiedev
July 24, 2025 at 2:37 AM
Honestly next time I add a Nunchaku
July 23, 2025 at 12:58 AM
So I was programming the input actions and associated animations and ended up with a feature 😂🤣

#gamedev #animation #indiedev
July 23, 2025 at 12:51 AM
1 day after, meet the detective, a bit more alive! #piratejam
July 20, 2025 at 10:16 PM
I'm participating to the piratesoftware jam. Meet the detective.
It's been a while since I did any gamedev. Making a web version is a bit more challenging, but I have my workflow for optimizing voxel assets.

534 triangles and 367 vertices.

Yes it's a shotgun, with a torch lamp 🔫.
July 19, 2025 at 3:38 AM
I'm making an environmental monitoring and control system. I've opted for Leptos and Tauri, and I'm currently implementing the same system as the React Grid Layout 🦀.

Follow for more updates! I also stream the development times to times.
July 16, 2025 at 10:21 PM
Well I don't know why I thought that implementing a reactive grid layout with Leptos would be a good idea. It takes me so much time. But it's fun!

- Responsive grid
- Responsive items
- Resizable / draggable items
- AABB collision detection

This will support my monitoring dashboard for ArkSync
May 27, 2025 at 10:57 PM
This is fine 🔥 Clair Obscure: Expedition33. Meme reference :)
May 18, 2025 at 9:15 PM
ArkSync: A new milestone has been achieved! I can now drag and resize elements in my grid. Made with Leptos + Tauri #rustlang. The next step will be to implement the column and row logic!

Thanks to the Indiedevcasts community for following the development!
May 4, 2025 at 9:43 PM
First optional boss in Expedition 33 took me at least 20 attempts 😅. The game is beautiful and challenging. But the Eveque was easy!

#expedition33
May 4, 2025 at 7:00 PM
I can't believe that only 48% of Death Stranding PC players achieved the episode 2.

Like... it's just the beginning of the game?
April 29, 2025 at 12:59 PM
Today during live stream we finished the early version of the grid system. It uses a CSS grid, but I plan to migrate everything to my Leptos grid components. The app runs with Tauri on Linux.
April 22, 2025 at 5:00 PM
I can now listen on (fake) events from Tauri to Leptos and update my graph. Next big step will be to connect ArkSync to the Raspberry Pi (Station 000)!
April 4, 2025 at 4:28 PM
Some cute voxels for the leaves of my birch trees.

#gamedev #voxelart #indiedev
November 14, 2024 at 6:37 PM
I'm about to launch a new stream. TIL - this affects how fast you can interact with your audience on YT lmao. I was wondering why I was getting such difference compared to Twitch. See you in a minute #gamedev!
October 30, 2024 at 8:42 PM
🤖I just created a Blender add-on to auto reset the location + rotation of my assets and use the Godot suffix to generate the collider when I export a glb. So much time saved with this workflow! I'll open source the script soon - it's still a bit dirty but should improve over time

#godot #blender
October 19, 2024 at 8:59 PM
Some tests with a voxel birch tree. Godot compresses textures on import and it modified my colors from orange/yellow to only a gradient of yellow. Surprisingly it worked pretty well.

Now working on a particle shader to generate voxel leaves instead of rendering meshes.

#gamedev
October 7, 2024 at 2:00 PM
Purple tree made with Magicavoxel

#voxelart #gamedev
August 7, 2024 at 1:18 AM
Behold the voxel art for Saya, my game-in-progress. This distinctive graphic style, less common in video games, offers a unique and charming aesthetic. One voxel at a time, Saya's artistic direction takes shape.

#voxelart #gamedev #indiedev
July 31, 2024 at 11:39 AM
I can now quickly switch between the player view and the dev view, and then move and rotate my 3D assets. #bevyengine #gamedev
June 12, 2024 at 11:39 PM