Cockatrice
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therealcockatrice.bsky.social
Cockatrice
@therealcockatrice.bsky.social
🇨🇦 Coder for Selaco, nerd for life.
🐤 - https://twitter.com/cockatrice
Oh my god 6 wheels works out of the box
November 4, 2025 at 6:05 PM
Doing a fun experiment in GZDoom, er UZDoom or whatever. Have some rigidbody kart physics.

It's super bouncy because it's more fun to show off that way.
November 4, 2025 at 7:50 AM
Reject modernity; embrace tradition.
October 23, 2025 at 3:52 PM
My favorite dumb feature we've added to Selaco has to be: Kicking around bullet casings. It adds nothing to the game other than smiles :)
July 16, 2025 at 7:54 PM
Added object placement from the inventory and picking up objects. For some reason I find placing items like this very satisfying.
#gzdoom
July 2, 2025 at 6:26 PM
Uploading this too for funsies, the unproject testing code looked rather neat.
June 26, 2025 at 4:48 AM
Continuing with my GZDoom experimentation, I've been playing with some point+click world interaction. (Right now it's just hover tooltips)

I haven't seen this done yet, although I imagine those isometric projects probably have it already. Still very fun to get working on my own!
June 26, 2025 at 4:48 AM
June 11, 2025 at 10:40 PM
Been taking it easy this last week and "relaxing" with some random prototyping in GZDoom.
I've been learning how to use IQM models and I added an inventory system.
I have no idea what I'm making, but I am definitely having fun.
June 10, 2025 at 3:30 PM