derk
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theoffchance.bsky.social
derk
@theoffchance.bsky.social
Mediocre Data Scientist. MSBL World Series Champ. Public Transit Enjoyer. Getting lost in Julio Rodríguez’s eyes. From Soft stan.
This is an absolutely wild follow up to your past comment. I am confident that my morality is not naive or misguided. If you have a problem with that, then you can frankly fuck off.
January 23, 2026 at 3:26 AM
I gave you an entire class of example. Not my fault you’re slow on the uptake.
January 23, 2026 at 1:24 AM
Then you aren’t touching the point I actually made. Have fun talking with yourself I guess.
January 23, 2026 at 1:19 AM
Incorrect. That is not the argument I made. You are welcome to take another crack at it, but I will not spoon feed you.
January 23, 2026 at 1:18 AM
You are attempting to argue that revolution occurs without the understanding that the system needs replacing lmao.
January 23, 2026 at 1:05 AM
Yes, it is. I would recommend you educate yourself on the social conditions that foment revolution to even the barest degree.
January 23, 2026 at 1:00 AM
Nope.
January 23, 2026 at 12:54 AM
Literally every revolution that has ever happened.
January 23, 2026 at 12:51 AM
Looking at actual history, that is how it works.
January 23, 2026 at 12:49 AM
Idealistically, because the systems and institutions that enabled such an outcome are torn down and rebuilt.
January 12, 2026 at 2:54 AM
That’s all especially true given 2-pt attempts have been worse than a coin-flip recently, which makes kicking obviously the correct choice.
December 19, 2025 at 7:51 AM
I doubt it. Assume attempts are coin-flips. The outcomes are win (W), loss (L), or ball (B).

2-pt first:
W - 25%
L - 50%
B - 25%

Kick first:
W - 50% -> 0%
L - 50% -> 0%
B - 0% -> 100%

There might be an edge case where it’s defensible if playing for a tie, but seems unlikely.
December 19, 2025 at 7:51 AM
Hollow Knight clearly draws more from souls, but that kind of feels like a natural direction given that last point.
November 15, 2025 at 12:36 AM
I mean, Super Metroid has plenty of difficult bosses, runbacks and enemy guantlets. Castlevania is built on combat difficulty foremost. I think that’s just an intrinsic part of the genre rather than trying to be soulslike. If anything soulslikes are like that to emulate metroidvanias.
November 15, 2025 at 12:34 AM
That first part is one of my big critiques against Dread too. You never really feel lost. Figuring out where to go rarely feels challenging, so you never get those moment of catharsis where you’re flying through areas that you struggled to navigate. (Though, I quite enjoyed it generally.)
November 14, 2025 at 7:59 PM
I feel like Metroidvanias being hard—at least somewhat—is classically part of the core of the genre. It gives important texture to the recontextualization that occurs as a player progresses.

Also, Metroid specifically has always leaned into the horror adjacency of sci-fi, which is part of that.
November 14, 2025 at 7:54 PM
I feel like I've been pretty reasonable and don't deserve to get talked down to like this. Nonetheless, I appreciate the discussion. Have a good one.
November 14, 2025 at 9:49 AM
That's fair. I feel that the two are indistinguishable for a hitter (at least they feel that way when I play, but that could just be a skill issue or faulty perception on my part), but understand the skepticism.
November 14, 2025 at 9:48 AM
The K park factor certainly suggests something is different. I lack the imagination for something other than the physics being different or seeming different, but I'm open to other ideas.
November 14, 2025 at 9:42 AM
Okay, so what mechanisms of altitude other than its effect on ball flight do you think are causing the hangover effect?
November 14, 2025 at 9:37 AM
This is--in my mind--my most egregious example of what you're talking about, but it's in response to you making an initial, specific assertion. To your point here though, yeah, that did leave little room for discussion.
November 14, 2025 at 9:24 AM
Candidly, it's just based on my playing experience. Do you have evidence that it's not?
November 14, 2025 at 9:15 AM
Look, charitably, I think you're misunderstanding me. I've responded to your assertions in kind and taken some as reasonable premises for the conversation since I agree with them. It feels cheap to get lectured about this when a large part of this discussion is responding to your assertions.
November 14, 2025 at 9:13 AM
I don't follow why you expect it to swift in one case, but not the other. A pitch that is moving differently than expected is a pitch that is hard to ID and vice versa.
November 14, 2025 at 8:23 AM
That's exactly what it is though.

I think is a good piece that helps illustrate that.
For SaberSem I studied how batters track pitches, with what level of uncertainty, to better understand their swing shapes and decisions.

I found swing shapes to be influenced by early, uncertain estimates of what pitch type is coming and where/when it would cross the plate.
November 14, 2025 at 8:12 AM