2-pt first:
W - 25%
L - 50%
B - 25%
Kick first:
W - 50% -> 0%
L - 50% -> 0%
B - 0% -> 100%
There might be an edge case where it’s defensible if playing for a tie, but seems unlikely.
2-pt first:
W - 25%
L - 50%
B - 25%
Kick first:
W - 50% -> 0%
L - 50% -> 0%
B - 0% -> 100%
There might be an edge case where it’s defensible if playing for a tie, but seems unlikely.
Also, Metroid specifically has always leaned into the horror adjacency of sci-fi, which is part of that.
Also, Metroid specifically has always leaned into the horror adjacency of sci-fi, which is part of that.
I think is a good piece that helps illustrate that.
I found swing shapes to be influenced by early, uncertain estimates of what pitch type is coming and where/when it would cross the plate.
I think is a good piece that helps illustrate that.